diff --git a/registration-system/view/signups/game1/js/environment.js b/registration-system/view/signups/game1/js/environment.js
index 84fe22acae3e602fd7e16954c70821665617341d..b2a867db38060db5cebeecfa39fb7e47fd43236f 100644
--- a/registration-system/view/signups/game1/js/environment.js
+++ b/registration-system/view/signups/game1/js/environment.js
@@ -2,22 +2,22 @@ function Environment () {
   // something?
 }
 
-Environment.prototype.progress = {
+Environment.progress = {
     fs_firstApproach: false,
     fs_georgeScreamed: false,
     fs_filledBoard: false,
     killedGoat: false
 };
 
-Environment.prototype.inventory = {
+Environment.inventory = {
     money: false,
     goatDrops: false
 };
 
-Environment.prototype.mapEvents = {
+Environment.mapEvents = {
     'map_landing': {
         init: function(svg) {
-            if (this.progress.fs_filledBoard) {
+            if (Environment.progress.fs_filledBoard) {
                 // TODO: remove baustelle (that doesn't exist yet)
             } else {
                 var ship = svg.select("#shipGroup");
diff --git a/registration-system/view/signups/game1/js/game.js b/registration-system/view/signups/game1/js/game.js
index d218acfeb7e95aa017490c029cb02cb7e2b64c3c..c1cbf18001e4fdbda828f015adc5a3aeb8fe835b 100644
--- a/registration-system/view/signups/game1/js/game.js
+++ b/registration-system/view/signups/game1/js/game.js
@@ -5,7 +5,6 @@ function Game(config) {
 	Game.instance = this;
 
 	Game.achievements = new Achievements();
-	Game.environment  = new Environment();
 	Game.eventHandler = null;
 	Game.char = null;
 	Game.cam  = null;
@@ -74,7 +73,7 @@ Game.prototype.loadMap = function(map, spawn) {
 
 			// -------------------------------------
 			// init map specific things
-			Game.environment.mapEvents[mapId].init(svg);
+			Environment.mapEvents[mapId].init(svg);
 
 			// init view stuff
 			Game.char = new Char(svg, {spawnid: spawn});