From 714b3933ac24be7a3066082c4c31971aa7a11c5c Mon Sep 17 00:00:00 2001
From: Tim Repke <timmothey@gmx.de>
Date: Sat, 19 Sep 2015 00:26:46 +0200
Subject: [PATCH] fixed environment reference bug

---
 registration-system/view/signups/game1/js/environment.js | 8 ++++----
 registration-system/view/signups/game1/js/game.js        | 3 +--
 2 files changed, 5 insertions(+), 6 deletions(-)

diff --git a/registration-system/view/signups/game1/js/environment.js b/registration-system/view/signups/game1/js/environment.js
index 84fe22a..b2a867d 100644
--- a/registration-system/view/signups/game1/js/environment.js
+++ b/registration-system/view/signups/game1/js/environment.js
@@ -2,22 +2,22 @@ function Environment () {
   // something?
 }
 
-Environment.prototype.progress = {
+Environment.progress = {
     fs_firstApproach: false,
     fs_georgeScreamed: false,
     fs_filledBoard: false,
     killedGoat: false
 };
 
-Environment.prototype.inventory = {
+Environment.inventory = {
     money: false,
     goatDrops: false
 };
 
-Environment.prototype.mapEvents = {
+Environment.mapEvents = {
     'map_landing': {
         init: function(svg) {
-            if (this.progress.fs_filledBoard) {
+            if (Environment.progress.fs_filledBoard) {
                 // TODO: remove baustelle (that doesn't exist yet)
             } else {
                 var ship = svg.select("#shipGroup");
diff --git a/registration-system/view/signups/game1/js/game.js b/registration-system/view/signups/game1/js/game.js
index d218acf..c1cbf18 100644
--- a/registration-system/view/signups/game1/js/game.js
+++ b/registration-system/view/signups/game1/js/game.js
@@ -5,7 +5,6 @@ function Game(config) {
 	Game.instance = this;
 
 	Game.achievements = new Achievements();
-	Game.environment  = new Environment();
 	Game.eventHandler = null;
 	Game.char = null;
 	Game.cam  = null;
@@ -74,7 +73,7 @@ Game.prototype.loadMap = function(map, spawn) {
 
 			// -------------------------------------
 			// init map specific things
-			Game.environment.mapEvents[mapId].init(svg);
+			Environment.mapEvents[mapId].init(svg);
 
 			// init view stuff
 			Game.char = new Char(svg, {spawnid: spawn});
-- 
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