diff --git a/registration-system/view/signups/game1/js/environment.js b/registration-system/view/signups/game1/js/environment.js
index baede69580413721cb45cf2944a03201e292f9a5..9ee43fa8d5c8e2fabc9878132a371ec91602f413 100644
--- a/registration-system/view/signups/game1/js/environment.js
+++ b/registration-system/view/signups/game1/js/environment.js
@@ -30,6 +30,7 @@ Environment.progress = {
     dorf_pickedFood: false,
     dorf_pickedFootAndLeftPub: false,
     dorf_boughtTicket: false,
+    sleep_inn: false,
 
     // ufer related
     ufer_princessApproach: false,
diff --git a/registration-system/view/signups/game1/js/story.js b/registration-system/view/signups/game1/js/story.js
index bd3c8d29193472d4a2a5cd1610ef1cfc71f9e1a5..3e510dcd35a75a3852585d3b9926f822ad6c8eff 100644
--- a/registration-system/view/signups/game1/js/story.js
+++ b/registration-system/view/signups/game1/js/story.js
@@ -573,6 +573,7 @@ Story.actions = {
                     .transition().attr('transform', 'translate(50, 20)')
                     .transition().attr('transform', 'translate(50, -20)')
                     .transition().attr('display', 'none');
+                Game.log("Schlafe im INN bis die Reise beginnt.");
             });
 
             function blinkChoice(id) {
@@ -644,7 +645,7 @@ Story.actions = {
                 }
             }, {
                 bubble: '#wirt_speech',
-                message: 'Wenn du kein Fleisch ist, mache ich dir Käse und Brot.',
+                message: 'Wenn du kein Fleisch isst, mache ich dir Käse und Brot.',
                 action: function () {
                     appearanceBlast(nodes.kaeseBlast, food.kaese);
                 }
@@ -733,6 +734,103 @@ Story.actions = {
         }
     },
 
+    'sleep_inn': {
+        state: {
+        },
+        possible: function () {
+            return Environment.progress.dorf_boughtTicket && !Environment.progress.sleep_inn;
+        },
+        action: function(event, context) {
+            if (!context.bEnter) return;
+            Environment.progress.sleep_inn = true;
+
+            var gameOverlay = $('#game-overlay');
+            gameOverlay.fadeIn(300);
+
+            var queue = [
+                color('#000000'),
+                color('#ffffff'),
+                delay(2000),
+                storyTalk(0),
+                delay(2000),
+                color('#000000'),
+                color('#30f040'),
+                color('#6020f0'),
+                color('#205010'),
+                color('#6020f0'),
+                color('#30f040'),
+                color('#205010', 800),
+                color('#6020f0', 600),
+                color('#30f040', 400),
+                color('#205010', 400),
+                color('#6020f0', 350),
+                color('#205010', 300),
+                color('#6020f0', 200),
+                color('#30f040', 200),
+                color('#205010', 200),
+                color('#6020f0', 200),
+                color('#30f040', 150),
+                color('#205010', 150),
+                color('#6020f0', 150),
+                color('#205010', 100),
+                color('#30f040', 100),
+                color('#6020f0', 100),
+                color('#30f040', 60),
+                color('#6020f0', 60),
+                color('#205010', 60),
+                color('#000000', 1000),
+                delay(2000),
+                color('#ffffff', 1000),
+                delay(3000),
+                storyTalk(1),
+                delay(3000),
+                color('#000000', 2000),
+                nextMap
+            ];
+            nextAction(); // start the LSD process
+
+            function storyTalk(num) {
+                return function() {
+                    switch (num) {
+                        case 0:
+                            Story.dialogueHelper([{
+                                message: 'George: Trinkt nicht zu viel ja?!'
+                            }], null, nextAction);
+                            break;
+                        case 1:
+                            Story.dialogueHelper([{
+                                message: 'George: Ich habs euch gesagt! Ihr hättet nicht so viel trinken dürfen!'
+                            }], null, nextAction);
+                            break;
+                    }
+                };
+            }
+            function delay(time) {
+                return function() {
+                    setTimeout(nextAction, time);
+                };
+            }
+            function nextAction() {
+                if (queue.length == 0) return;
+                queue.shift()();
+            }
+            function color(color, duration) {
+                if (!duration) duration = 1000;
+                return function() {
+                    gameOverlay.animate({'backgroundColor': color}, {
+                        'duration': duration,
+                        'complete': function () {
+                            nextAction();
+                        }
+                    });
+                }
+            }
+            function nextMap() {
+                Game.instance.nextMap('ufer');
+            }
+        }
+    },
+
 
     // =================================================================================================================
     // Actions am Ufer
diff --git a/registration-system/view/signups/game1/maps/dorf.svg b/registration-system/view/signups/game1/maps/dorf.svg
index 1f93948de78be03db5f43921a1cb3a424cbc7dbe..87e8c94fa7d04f80bddddc52428022d4c2b3b60e 100644
Binary files a/registration-system/view/signups/game1/maps/dorf.svg and b/registration-system/view/signups/game1/maps/dorf.svg differ
diff --git a/registration-system/view/signups/game1/test.html b/registration-system/view/signups/game1/test.html
index 86b329c03cf81c2a702a406232f92abd1568ce84..d109b619d517a9baa10e836cc1f47e2f5bbc6019 100644
--- a/registration-system/view/signups/game1/test.html
+++ b/registration-system/view/signups/game1/test.html
@@ -55,12 +55,10 @@
     <div id="game-game">
         <div id="gameCanvas" style="overflow:hidden;position:relative">
             <div id="gameRoot" style="position:relative"></div>
+            <div id="game-overlay"></div>
             <div id="gameDialogue" class="bordered-box"></div>
         </div>
     </div>
-    <div id="game-overlay">
-
-    </div>
 </div>
 <script>
     g_smallValue = 0.000001; // fun with floats