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Benjamin Jakimow
EO Time Series Viewer
Commits
3656b022
Commit
3656b022
authored
Jun 18, 2013
by
Luke Campagnola
Browse files
Enabled piecewise export
parent
2243082d
Changes
1
Hide whitespace changes
Inline
Side-by-side
pyqtgraph/opengl/GLViewWidget.py
View file @
3656b022
...
...
@@ -34,6 +34,7 @@ class GLViewWidget(QtOpenGL.QGLWidget):
'elevation'
:
30
,
## camera's angle of elevation in degrees
'azimuth'
:
45
,
## camera's azimuthal angle in degrees
## (rotation around z-axis 0 points along x-axis)
'viewport'
:
None
,
## glViewport params; None == whole widget
}
self
.
items
=
[]
self
.
noRepeatKeys
=
[
QtCore
.
Qt
.
Key_Right
,
QtCore
.
Qt
.
Key_Left
,
QtCore
.
Qt
.
Key_Up
,
QtCore
.
Qt
.
Key_Down
,
QtCore
.
Qt
.
Key_PageUp
,
QtCore
.
Qt
.
Key_PageDown
]
...
...
@@ -66,25 +67,46 @@ class GLViewWidget(QtOpenGL.QGLWidget):
glClearColor
(
0.0
,
0.0
,
0.0
,
0.0
)
self
.
resizeGL
(
self
.
width
(),
self
.
height
())
def
getViewport
(
self
):
vp
=
self
.
opts
[
'viewport'
]
if
vp
is
None
:
return
(
0
,
0
,
self
.
width
(),
self
.
height
())
else
:
return
vp
def
resizeGL
(
self
,
w
,
h
):
glViewport
(
0
,
0
,
w
,
h
)
pass
#glViewport(*self.getViewport())
#self.update()
def
setProjection
(
self
):
def
setProjection
(
self
,
region
=
None
):
# Xw = (Xnd + 1) * width/2 + X
if
region
is
None
:
region
=
(
0
,
0
,
self
.
width
(),
self
.
height
())
## Create the projection matrix
glMatrixMode
(
GL_PROJECTION
)
glLoadIdentity
()
w
=
self
.
width
()
h
=
self
.
height
()
#w = self.width()
#h = self.height()
x0
,
y0
,
w
,
h
=
self
.
getViewport
()
dist
=
self
.
opts
[
'distance'
]
fov
=
self
.
opts
[
'fov'
]
nearClip
=
dist
*
0.001
farClip
=
dist
*
1000.
r
=
nearClip
*
np
.
tan
(
fov
*
0.5
*
np
.
pi
/
180.
)
t
=
r
*
h
/
w
glFrustum
(
-
r
,
r
,
-
t
,
t
,
nearClip
,
farClip
)
# convert screen coordinates (region) to normalized device coordinates
# Xnd = (Xw - X0) * 2/width - 1
## Note that X0 and width in these equations must be the values used in viewport
left
=
r
*
((
region
[
0
]
-
x0
)
*
(
2.0
/
w
)
-
1
)
right
=
r
*
((
region
[
0
]
+
region
[
2
]
-
x0
)
*
(
2.0
/
w
)
-
1
)
bottom
=
t
*
((
region
[
1
]
-
y0
)
*
(
2.0
/
h
)
-
1
)
top
=
t
*
((
region
[
1
]
+
region
[
3
]
-
y0
)
*
(
2.0
/
h
)
-
1
)
glFrustum
(
left
,
right
,
bottom
,
top
,
nearClip
,
farClip
)
#glFrustum(-r, r, -t, t, nearClip, farClip)
def
setModelview
(
self
):
glMatrixMode
(
GL_MODELVIEW
)
...
...
@@ -96,8 +118,17 @@ class GLViewWidget(QtOpenGL.QGLWidget):
glTranslatef
(
-
center
.
x
(),
-
center
.
y
(),
-
center
.
z
())
def
paintGL
(
self
):
self
.
setProjection
()
def
paintGL
(
self
,
region
=
None
,
viewport
=
None
):
"""
viewport specifies the arguments to glViewport. If None, then we use self.opts['viewport']
region specifies the sub-region of self.opts['viewport'] that should be rendered.
Note that we may use viewport != self.opts['viewport'] when exporting.
"""
if
viewport
is
None
:
glViewport
(
*
self
.
getViewport
())
else
:
glViewport
(
*
viewport
)
self
.
setProjection
(
region
=
region
)
self
.
setModelview
()
glClear
(
GL_DEPTH_BUFFER_BIT
|
GL_COLOR_BUFFER_BIT
)
self
.
drawItemTree
()
...
...
@@ -316,39 +347,53 @@ class GLViewWidget(QtOpenGL.QGLWidget):
def
renderToArray
(
self
,
size
,
format
=
GL_BGRA
,
type
=
GL_UNSIGNED_BYTE
):
w
,
h
=
size
w
,
h
=
map
(
int
,
size
)
self
.
makeCurrent
()
try
:
output
=
np
.
empty
((
w
,
h
,
4
),
dtype
=
np
.
ubyte
)
fb
=
glfbo
.
glGenFramebuffers
(
1
)
glfbo
.
glBindFramebuffer
(
glfbo
.
GL_FRAMEBUFFER
,
fb
)
glEnable
(
GL_TEXTURE_2D
)
tex
=
glGenTextures
(
1
)
glBindTexture
(
GL_TEXTURE_2D
,
tex
)
data
=
np
.
zeros
((
w
,
h
,
4
),
dtype
=
np
.
ubyte
)
texwidth
=
512
data
=
np
.
zeros
((
texwidth
,
texwidth
,
4
),
dtype
=
np
.
ubyte
)
## Test texture dimensions first
glTexImage2D
(
GL_PROXY_TEXTURE_2D
,
0
,
GL_RGBA
,
w
,
h
,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
None
)
glTexImage2D
(
GL_PROXY_TEXTURE_2D
,
0
,
GL_RGBA
,
texwidth
,
texwidt
h
,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
None
)
if
glGetTexLevelParameteriv
(
GL_PROXY_TEXTURE_2D
,
0
,
GL_TEXTURE_WIDTH
)
==
0
:
raise
Exception
(
"OpenGL failed to create 2D texture (%dx%d); too large for this hardware."
%
shape
[:
2
])
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGBA
,
w
,
h
,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
data
.
transpose
((
1
,
0
,
2
)))
## render to texture
glfbo
.
glFramebufferTexture2D
(
glfbo
.
GL_FRAMEBUFFER
,
glfbo
.
GL_COLOR_ATTACHMENT0
,
GL_TEXTURE_2D
,
tex
,
0
)
glViewport
(
0
,
0
,
w
,
h
)
self
.
paintGL
()
## create teture
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGBA
,
texwidth
,
texwidth
,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
data
.
transpose
((
1
,
0
,
2
)))
self
.
opts
[
'viewport'
]
=
(
0
,
0
,
w
,
h
)
# viewport is the complete image; this ensures that paintGL(region=...)
# is interpreted correctly.
## read texture back to array
data
=
glGetTexImage
(
GL_TEXTURE_2D
,
0
,
format
,
type
)
data
=
np
.
fromstring
(
data
,
dtype
=
np
.
ubyte
).
reshape
(
h
,
w
,
4
).
transpose
(
1
,
0
,
2
)[:,
::
-
1
]
for
x
in
range
(
0
,
w
,
texwidth
):
for
y
in
range
(
0
,
h
,
texwidth
):
x2
=
min
(
x
+
texwidth
,
w
)
y2
=
min
(
y
+
texwidth
,
h
)
w2
=
x2
-
x
h2
=
y2
-
y
## render to texture
glfbo
.
glFramebufferTexture2D
(
glfbo
.
GL_FRAMEBUFFER
,
glfbo
.
GL_COLOR_ATTACHMENT0
,
GL_TEXTURE_2D
,
tex
,
0
)
self
.
paintGL
(
region
=
(
x
,
h
-
y
-
h2
,
w2
,
h2
),
viewport
=
(
0
,
0
,
w2
,
h2
))
# only render sub-region
## read texture back to array
data
=
glGetTexImage
(
GL_TEXTURE_2D
,
0
,
format
,
type
)
data
=
np
.
fromstring
(
data
,
dtype
=
np
.
ubyte
).
reshape
(
texwidth
,
texwidth
,
4
).
transpose
(
1
,
0
,
2
)[:,
::
-
1
]
output
[
x
:
x2
,
y
:
y2
]
=
data
[:
w2
,
-
h2
:]
finally
:
glViewport
(
0
,
0
,
self
.
width
(),
self
.
height
())
self
.
opts
[
'viewport'
]
=
None
glfbo
.
glBindFramebuffer
(
glfbo
.
GL_FRAMEBUFFER
,
0
)
glBindTexture
(
GL_TEXTURE_2D
,
0
)
return
data
return
output
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