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<div class="control-bar"
[class.hint-border]="showHint">
<ng-container *ngIf="elementModel.startControl">
<button *ngIf="!playing || !elementModel.pauseControl"
mat-button
class="control-button"
[class.enabled-control]="!disabled && active"
[class.active-control]="playing"
[disabled]="disabled || !active"
(click)="play($event)">
<mat-icon>play_arrow</mat-icon>
</button>
</ng-container>
<ng-container *ngIf="elementModel.pauseControl">
<button *ngIf="playing"
mat-button
class="control-button"
[class.enabled-control]="!disabled && active"
[class.active-control]="pausing"
[disabled]="disabled || !active"
(click)="pause($event)">
<mat-icon>pause</mat-icon>
</button>
</ng-container>
<ng-container *ngIf="elementModel.maxRuns && elementModel.showRestRuns">
<div class="runs mat-typography">
{{ runCounter + 1 }} / {{ elementModel.maxRuns }}
</div>
</ng-container>
<ng-container *ngIf="elementModel.progressBar">
<mat-slider class="duration"
min="0"
step="1"
[max]="player.duration"
[value]="player.currentTime"
[disabled]="disabled || !elementModel.interactiveProgressbar || !active"
(input)="onTimeChange($event)">
</mat-slider>
</ng-container>
<ng-container *ngIf="elementModel.showRestTime">
<div *ngIf="!restTimeMode"
class="time mat-typography"
(click)="toggleTime($event)">
{{currentTime | playerTimeFormat}} / {{duration | playerTimeFormat }}
</div>
<div *ngIf="restTimeMode"
class="time mat-typography"
(click)="toggleTime($event)">
-{{currentRestTime | playerTimeFormat}}
</div>
</ng-container>
<ng-container *ngIf="elementModel.volumeControl">
<button mat-button
class="control-button enabled-control"
(click)="toggleVolume($event)">
<mat-icon *ngIf="!player.muted">volume_up</mat-icon>
<mat-icon *ngIf="player.muted">volume_off</mat-icon>
</button>
<mat-slider class="volume"
min="0"
step="0.01"
[max]="1"
[value]="player.volume"
(input)="onVolumeChange($event)">
</mat-slider>
</ng-container>
</div>
<div *ngIf="showHint || project === 'editor'"
class="status-bar mat-typography">
{{elementModel.hintLabel}}