Refactor dropList to only have values and not options
Options and value were the same thing anyway and the value was updated once anything was changed within that dropList. The player though needs a start value and this way we have one.
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- projects/common/element-components/compound-elements/drop-list.component.ts 9 additions, 9 deletions...ement-components/compound-elements/drop-list.component.ts
- projects/common/models/compound-elements/drop-list.ts 1 addition, 1 deletionprojects/common/models/compound-elements/drop-list.ts
- projects/editor/src/app/unit-view/page-view/properties-panel/element-properties.component.html 32 additions, 0 deletions...e-view/properties-panel/element-properties.component.html
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