This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git.
Pull mirroring updated .
- Jul 16, 2024
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rhenck authored
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- Jul 11, 2024
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rhenck authored
This fixes Tables which houses elements without dimensions.
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- May 30, 2024
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rhenck authored
Separating code changes is rather hard right now, so there is a lot of stuff that is part of this commit that should not. Details below. - All elements have static fields that holds their title and icon. This way dynamic lists can be built (for example for delete dialog) which show title and icon for all elements. ALso icons and names can be changed in one place. - Template-Tab has been added. This should have templates to help creating groups of ui elements. This is work in progress and there are actually no templates yet. So this will change or even be removed in the future. This is mostly UI, the code is "TODO". - Refactoring and improvement for delete and reference dialogs - Delete logic refactored for elements, sections and pages. There are no longer different dialogs when references are found, but instead one dialog that can do both.
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- Dec 15, 2023
- Dec 14, 2023
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jojohoch authored
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- Dec 13, 2023
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jojohoch authored
- Method is already defined in superclass
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- Dec 12, 2023
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jojohoch authored
#596
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- Dec 05, 2023
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rhenck authored
This holds variable names, taken from the GeoGebra applet, and uses those variable values in the value. This makes result analysis easier.
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- Nov 03, 2023
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rhenck authored
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- Aug 08, 2023
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jojohoch authored
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- Aug 04, 2023
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jojohoch authored
#511 GGB elements without toolbar aren't loaded, if this parameter is true
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- Jul 24, 2023
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rhenck authored
In Player-context the constructors are to fail, when the given properties are not exactly as expected. Therefoore they are validated. When this validation fails, an environment variable is checked to determine if the element should be created anyway with defaults. This switch is off in player-context. But the Editor is not so strict and can create elements with incomplete parameters. There is also a new VersionManager which checks given unit definitions for version-validity. Upon failing this check Player and Editor show error messages. The Editor accepts a certain unit definition version, but shows a warning. The Editor checks units for invalid references after loading. If any are found, they are removed and an info-panel is shown.
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- Jul 05, 2023
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rhenck authored
- Model constructors (elements, unit, page, section) now have a dedicated parameter, which makes sure all properties are set and valid. This way the player can instantiate models without having to interpret the values. Any interpretation is done only by the editor, which now is solely responsible for creating defaults/blueprints for new elements. Models can no longer be created by incomplete paramaters. - Also refactor Stylings to have sub groups for common styles
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- Jun 15, 2023
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rhenck authored
Also restructure files containing interfaces.
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- Jun 12, 2023
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rhenck authored
Toolbar is a single word, therefore any capitalized letters are errors. No need to sanitize, since this was broken anyway. #384
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- Dec 15, 2022
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jojohoch authored
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- Nov 28, 2022
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jojohoch authored
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- Nov 25, 2022
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jojohoch authored
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- Nov 18, 2022
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rhenck authored
Also set geometry element to always use fixed size, which is all that works anyway.
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- Oct 17, 2022
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rhenck authored
The unit tests errored out because of circular dependencies via the Elementfactory class. Therefore: - No longer creates styling/position/player-Properties. This is done in the Element parent class. - Move element creation from Section to the ElementFactory class instead.
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- Oct 13, 2022
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rhenck authored
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- Sep 21, 2022
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rhenck authored
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