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Created with Raphaël 2.2.020Nov191810987432131Oct282726252421181714131275422Sep21161513121098765131Aug3029251716151211109832128Jun141098732131May302524232120191817161312111096543229Apr28272522212019141312117654131Mar3029282523181715141110[editor] Remove unused divider elements in props panelImprove styling of dragImage[editor] Add deprecation comments to VeronaServiceAdd voud files to allowed file upload extensionsMerge pull request #368 from iqb-berlin/dnd2Merge branch 'master' into dnd2[editor] Allow file upload for geogebra definition[editor] Cleanup code[editor] Add control to allow element interaction[editor] Catch errors on unit def reading[editor] Remove unwanted dimension fields from model properties tab[editor] Enable some shortcut expression for TextEditor[editor] Update TipTap (textEditor) packages to latest[editor] Fix parsing error when loading empty unit definitionwip2[player] Remove '$schema' property from player metadata[editor] Replace method generateValidDropLists by pipe[player] Remove tests for mapping values of simple drop list[player] Set pointer events of error message of drop list to none[player] Use border instead of outline to hilite drop list as receiver[player] Display the "required" warning messages for DropListComponent[editor] Remove unused parameter from `generateValidDropLists()`[editor] Improve DropList connectedTo control to work on first clickFix DropList initializationSet unit-def version to 3.8.0Fix index when removing items from listFix DropList in ChromiumwipDisplay spinners while geogebra, video, and audio elements are loadingFix sanitization unit tests to work with reworked DropListFix DropList element initializationRe-implement DropList element[player] Add missing validation errors in slider element[player] Change metadata according to the Verona Inferfaces Spec.Create abstract class TextInputElement for all text-based input elementsImplement custom option for input assistant[player] Reverse log level logic of LogServiceAllow empty string for validation warn messages[player] Use the toggle key logic of the keypad for the keyboard[player] Use own component to display the buttons in the keyboard
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