Skip to content
Snippets Groups Projects
GLViewWidget.py 13 KiB
Newer Older
  • Learn to ignore specific revisions
  • from pyqtgraph.Qt import QtCore, QtGui, QtOpenGL
    from OpenGL.GL import *
    
    import OpenGL.GL.framebufferobjects as glfbo
    
    import numpy as np
    
    import pyqtgraph.functions as fn
    
    
    
    class GLViewWidget(QtOpenGL.QGLWidget):
        """
        Basic widget for displaying 3D data
            - Rotation/scale controls
            - Axis/grid display
            - Export options
    
        """
    
        def __init__(self, parent=None):
    
            if GLViewWidget.ShareWidget is None:
                ## create a dummy widget to allow sharing objects (textures, shaders, etc) between views
                GLViewWidget.ShareWidget = QtOpenGL.QGLWidget()
                
            QtOpenGL.QGLWidget.__init__(self, parent, GLViewWidget.ShareWidget)
            
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            self.setFocusPolicy(QtCore.Qt.ClickFocus)
            
    
            self.opts = {
                'center': Vector(0,0,0),  ## will always appear at the center of the widget
                'distance': 10.0,         ## distance of camera from center
                'fov':  60,               ## horizontal field of view in degrees
                'elevation':  30,         ## camera's angle of elevation in degrees
                'azimuth': 45,            ## camera's azimuthal angle in degrees 
                                          ## (rotation around z-axis 0 points along x-axis)
            }
            self.items = []
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            self.noRepeatKeys = [QtCore.Qt.Key_Right, QtCore.Qt.Key_Left, QtCore.Qt.Key_Up, QtCore.Qt.Key_Down, QtCore.Qt.Key_PageUp, QtCore.Qt.Key_PageDown]
            self.keysPressed = {}
            self.keyTimer = QtCore.QTimer()
            self.keyTimer.timeout.connect(self.evalKeyState)
    
    
        def addItem(self, item):
            self.items.append(item)
            if hasattr(item, 'initializeGL'):
                self.makeCurrent()
    
                try:
                    item.initializeGL()
                except:
                    self.checkOpenGLVersion('Error while adding item %s to GLViewWidget.' % str(item))
                    
    
            item._setView(self)
            #print "set view", item, self, item.view()
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            self.update()
    
        def removeItem(self, item):
            self.items.remove(item)
            item._setView(None)
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            self.update()
    
        def initializeGL(self):
            glClearColor(0.0, 0.0, 0.0, 0.0)
            self.resizeGL(self.width(), self.height())
            
        def resizeGL(self, w, h):
            glViewport(0, 0, w, h)
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            #self.update()
    
    
        def setProjection(self):
            ## Create the projection matrix
            glMatrixMode(GL_PROJECTION)
            glLoadIdentity()
            w = self.width()
            h = self.height()
            dist = self.opts['distance']
            fov = self.opts['fov']
            
            nearClip = dist * 0.001
            farClip = dist * 1000.
            
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            r = nearClip * np.tan(fov * 0.5 * np.pi / 180.)
    
            t = r * h / w
            glFrustum( -r, r, -t, t, nearClip, farClip)
            
        def setModelview(self):
            glMatrixMode(GL_MODELVIEW)
            glLoadIdentity()
            glTranslatef( 0.0, 0.0, -self.opts['distance'])
            glRotatef(self.opts['elevation']-90, 1, 0, 0)
            glRotatef(self.opts['azimuth']+90, 0, 0, -1)
            center = self.opts['center']
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            glTranslatef(-center.x(), -center.y(), -center.z())
    
            
            
        def paintGL(self):
            self.setProjection()
            self.setModelview()
            glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT )
            self.drawItemTree()
            
        def drawItemTree(self, item=None):
            if item is None:
                items = [x for x in self.items if x.parentItem() is None]
            else:
                items = item.childItems()
                items.append(item)
            items.sort(lambda a,b: cmp(a.depthValue(), b.depthValue()))
            for i in items:
    
                if not i.visible():
                    continue
    
                if i is item:
    
    Luke Campagnola's avatar
    Luke Campagnola committed
                    try:
                        glPushAttrib(GL_ALL_ATTRIB_BITS)
                        i.paint()
                    except:
    
                        import pyqtgraph.debug
                        pyqtgraph.debug.printExc()
                        msg = "Error while drawing item %s." % str(item)
    
                        ver = glGetString(GL_VERSION)
                        if ver is not None:
                            ver = ver.split()[0]
                            if int(ver.split('.')[0]) < 2:
                                print(msg + " The original exception is printed above; however, pyqtgraph requires OpenGL version 2.0 or greater for many of its 3D features and your OpenGL version is %s. Installing updated display drivers may resolve this issue." % ver)
                            else:
                                print(msg)
    
    Luke Campagnola's avatar
    Luke Campagnola committed
                    finally:
    
    Luke Campagnola's avatar
    Luke Campagnola committed
                        glPopAttrib()
    
                else:
    
                    glMatrixMode(GL_MODELVIEW)
                    glPushMatrix()
    
    Luke Campagnola's avatar
    Luke Campagnola committed
                    try:
                        tr = i.transform()
                        a = np.array(tr.copyDataTo()).reshape((4,4))
                        glMultMatrixf(a.transpose())
                        self.drawItemTree(i)
                    finally:
                        glMatrixMode(GL_MODELVIEW)
                        glPopMatrix()
    
        def setCameraPosition(self, pos=None, distance=None, elevation=None, azimuth=None):
            if distance is not None:
                self.opts['distance'] = distance
            if elevation is not None:
                self.opts['elevation'] = elevation
            if azimuth is not None:
                self.opts['azimuth'] = azimuth
            self.update()
            
            
    
            
        def cameraPosition(self):
            """Return current position of camera based on center, dist, elevation, and azimuth"""
            center = self.opts['center']
            dist = self.opts['distance']
            elev = self.opts['elevation'] * np.pi/180.
            azim = self.opts['azimuth'] * np.pi/180.
            
            pos = Vector(
                center.x() + dist * np.cos(elev) * np.cos(azim),
                center.y() + dist * np.cos(elev) * np.sin(azim),
                center.z() + dist * np.sin(elev)
            )
            
            return pos
    
    
    Luke Campagnola's avatar
    Luke Campagnola committed
        def orbit(self, azim, elev):
            """Orbits the camera around the center position. *azim* and *elev* are given in degrees."""
            self.opts['azimuth'] += azim
    
            #self.opts['elevation'] += elev
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            self.opts['elevation'] = np.clip(self.opts['elevation'] + elev, -90, 90)
            self.update()
            
        def pan(self, dx, dy, dz, relative=False):
            """
            Moves the center (look-at) position while holding the camera in place. 
            
            If relative=True, then the coordinates are interpreted such that x
            if in the global xy plane and points to the right side of the view, y is
            in the global xy plane and orthogonal to x, and z points in the global z
            direction. Distances are scaled roughly such that a value of 1.0 moves
            by one pixel on screen.
            
            """
            if not relative:
                self.opts['center'] += QtGui.QVector3D(dx, dy, dz)
            else:
                cPos = self.cameraPosition()
                cVec = self.opts['center'] - cPos
                dist = cVec.length()  ## distance from camera to center
                xDist = dist * 2. * np.tan(0.5 * self.opts['fov'] * np.pi / 180.)  ## approx. width of view at distance of center point
                xScale = xDist / self.width()
                zVec = QtGui.QVector3D(0,0,1)
                xVec = QtGui.QVector3D.crossProduct(zVec, cVec).normalized()
                yVec = QtGui.QVector3D.crossProduct(xVec, zVec).normalized()
                self.opts['center'] = self.opts['center'] + xVec * xScale * dx + yVec * xScale * dy + zVec * xScale * dz
            self.update()
            
        def pixelSize(self, pos):
            """
            Return the approximate size of a screen pixel at the location pos
    
            Pos may be a Vector or an (N,3) array of locations
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            """
            cam = self.cameraPosition()
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            if isinstance(pos, np.ndarray):
                cam = np.array(cam).reshape((1,)*(pos.ndim-1)+(3,))
                dist = ((pos-cam)**2).sum(axis=-1)**0.5
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            xDist = dist * 2. * np.tan(0.5 * self.opts['fov'] * np.pi / 180.)
            return xDist / self.width()
            
    
        def mousePressEvent(self, ev):
            self.mousePos = ev.pos()
            
        def mouseMoveEvent(self, ev):
            diff = ev.pos() - self.mousePos
            self.mousePos = ev.pos()
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            
            if ev.buttons() == QtCore.Qt.LeftButton:
                self.orbit(-diff.x(), diff.y())
                #print self.opts['azimuth'], self.opts['elevation']
            elif ev.buttons() == QtCore.Qt.MidButton:
                if (ev.modifiers() & QtCore.Qt.ControlModifier):
                    self.pan(diff.x(), 0, diff.y(), relative=True)
                else:
                    self.pan(diff.x(), diff.y(), 0, relative=True)
    
            
        def mouseReleaseEvent(self, ev):
            pass
            
        def wheelEvent(self, ev):
    
    Luke Campagnola's avatar
    Luke Campagnola committed
            if (ev.modifiers() & QtCore.Qt.ControlModifier):
                self.opts['fov'] *= 0.999**ev.delta()
            else:
                self.opts['distance'] *= 0.999**ev.delta()
            self.update()
    
    Luke Campagnola's avatar
    Luke Campagnola committed
        def keyPressEvent(self, ev):
            if ev.key() in self.noRepeatKeys:
                ev.accept()
                if ev.isAutoRepeat():
                    return
                self.keysPressed[ev.key()] = 1
                self.evalKeyState()
          
        def keyReleaseEvent(self, ev):
            if ev.key() in self.noRepeatKeys:
                ev.accept()
                if ev.isAutoRepeat():
                    return
                try:
                    del self.keysPressed[ev.key()]
                except:
                    self.keysPressed = {}
                self.evalKeyState()
            
        def evalKeyState(self):
            speed = 2.0
            if len(self.keysPressed) > 0:
                for key in self.keysPressed:
                    if key == QtCore.Qt.Key_Right:
                        self.orbit(azim=-speed, elev=0)
                    elif key == QtCore.Qt.Key_Left:
                        self.orbit(azim=speed, elev=0)
                    elif key == QtCore.Qt.Key_Up:
                        self.orbit(azim=0, elev=-speed)
                    elif key == QtCore.Qt.Key_Down:
                        self.orbit(azim=0, elev=speed)
                    elif key == QtCore.Qt.Key_PageUp:
                        pass
                    elif key == QtCore.Qt.Key_PageDown:
                        pass
                    self.keyTimer.start(16)
            else:
                self.keyTimer.stop()
    
        def checkOpenGLVersion(self, msg):
            ## Only to be called from within exception handler.
            ver = glGetString(GL_VERSION).split()[0]
            if int(ver.split('.')[0]) < 2:
                import pyqtgraph.debug
                pyqtgraph.debug.printExc()
                raise Exception(msg + " The original exception is printed above; however, pyqtgraph requires OpenGL version 2.0 or greater for many of its 3D features and your OpenGL version is %s. Installing updated display drivers may resolve this issue." % ver)
            else:
                raise
                
    
    
                
        def readQImage(self):
            """
            Read the current buffer pixels out as a QImage.
            """
            w = self.width()
            h = self.height()
            self.repaint()
            pixels = np.empty((h, w, 4), dtype=np.ubyte)
            pixels[:] = 128
            pixels[...,0] = 50
            pixels[...,3] = 255
            
            glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels)
            
            # swap B,R channels for Qt
            tmp = pixels[...,0].copy()
            pixels[...,0] = pixels[...,2]
            pixels[...,2] = tmp
            pixels = pixels[::-1] # flip vertical
            
            img = fn.makeQImage(pixels, transpose=False)
            return img
            
            
        def renderToArray(self, size, format=GL_BGRA, type=GL_UNSIGNED_BYTE):
            w,h = size
            self.makeCurrent()
            
            try:
                fb = glfbo.glGenFramebuffers(1)
                glfbo.glBindFramebuffer(glfbo.GL_FRAMEBUFFER, fb )
                
                glEnable(GL_TEXTURE_2D)
                tex = glGenTextures(1)
                glBindTexture(GL_TEXTURE_2D, tex)
                data = np.zeros((w,h,4), dtype=np.ubyte)
                
                ## Test texture dimensions first
                glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, None)
                if glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH) == 0:
                    raise Exception("OpenGL failed to create 2D texture (%dx%d); too large for this hardware." % shape[:2])
                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.transpose((1,0,2)))
    
                ## render to texture
                glfbo.glFramebufferTexture2D(glfbo.GL_FRAMEBUFFER, glfbo.GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0)
                glViewport(0, 0, w, h)
                self.paintGL()
                
                ## read texture back to array
                data = glGetTexImage(GL_TEXTURE_2D, 0, format, type)
                data = np.fromstring(data, dtype=np.ubyte).reshape(h,w,4).transpose(1,0,2)[:, ::-1]
                
            finally:
                glViewport(0, 0, self.width(), self.height())
                glfbo.glBindFramebuffer(glfbo.GL_FRAMEBUFFER, 0)
                glBindTexture(GL_TEXTURE_2D, 0)
                
            return data