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Sarah Kleest-Meißner
fsfahrttool
Commits
366f9b4b
Commit
366f9b4b
authored
9 years ago
by
Tim Repke
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slimmed down achievement prototype
parent
9f00bdee
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1 changed file
registration-system/view/signups/game1/js/achievements.js
+29
-54
29 additions, 54 deletions
registration-system/view/signups/game1/js/achievements.js
with
29 additions
and
54 deletions
registration-system/view/signups/game1/js/achievements.js
+
29
−
54
View file @
366f9b4b
function
Achievements
()
{
function
Achievements
()
{
this
.
achievements
=
{
this
.
achievements
=
{
'
started_game
'
:
{
'
started_game
'
:
'
Bestes Anmeldesystem gestartet
'
,
message
:
"
Bestes Anmeldesystem gestartet
"
'
first_step
'
:
'
Erster Schritt getan
'
,
},
// TODO: add more!
'
first_step
'
:
{
'
achievement42
'
:
'
You just found the answer to everything!
'
message
:
"
Erster Schritt getan
"
}
};
};
this
.
achievedAchievements
=
[];
this
.
achievedAchievements
=
[];
this
.
logElem
=
null
;
this
.
domElems
=
null
;
this
.
statusBarElem
=
null
;
this
.
statusTextElem
=
null
;
this
.
triggerAchievement
(
'
started_game
'
);
this
.
triggerAchievement
(
'
started_game
'
);
}
}
Achievements
.
prototype
.
numTotalAchievements
=
function
()
{
return
Object
.
keys
(
this
.
achievements
).
length
;
};
Achievements
.
prototype
.
getLogElem
=
function
()
{
Achievements
.
prototype
.
numCompletedAchievements
=
function
()
{
if
(
!
this
.
logElem
)
return
Object
.
keys
(
this
.
achievedAchievements
).
length
;
this
.
logElem
=
document
.
getElementById
(
'
achievement-log
'
);
return
this
.
logElem
;
};
};
Achievements
.
prototype
.
getStatusBarElem
=
function
()
{
Achievements
.
prototype
.
initDomElems
=
function
()
{
if
(
!
this
.
statusBarElem
)
this
.
domElems
=
{
this
.
statusBarElem
=
document
.
getElementById
(
'
achievement-progress
'
).
getElementsByClassName
(
'
status-bar-bar
'
)[
0
];
'
log
'
:
document
.
getElementById
(
'
achievement-log
'
),
return
this
.
statusBarElem
;
'
statusBar
'
:
document
.
getElementById
(
'
achievement-progress
'
).
getElementsByClassName
(
'
status-bar-bar
'
)[
0
],
'
statusText
'
:
document
.
getElementById
(
'
achievement-progress
'
).
getElementsByClassName
(
'
status-bar-text
'
)[
0
]
};
};
};
Achievements
.
prototype
.
getStatusTextElem
=
function
()
{
Achievements
.
prototype
.
getDomElem
=
function
(
elem
)
{
if
(
!
this
.
statusTextElem
)
if
(
!
this
.
domElems
)
this
.
initDomElems
();
this
.
statusTextElem
=
document
.
getElementById
(
'
achievement-progress
'
).
getElementsByClassName
(
'
status-bar-text
'
)[
0
];
return
this
.
domElems
[
elem
];
return
this
.
statusTextElem
;
};
};
Achievements
.
prototype
.
updateStatusBar
=
function
()
{
Achievements
.
prototype
.
updateStatusBar
=
function
()
{
var
percent
=
Math
.
ceil
((
this
.
numCompletedAchievements
()
/
this
.
numTotalAchievements
())
*
100
);
var
percent
=
Math
.
ceil
((
this
.
numCompletedAchievements
()
/
this
.
numTotalAchievements
())
*
100
);
this
.
get
S
tatusBar
Elem
(
).
style
.
width
=
percent
+
'
%
'
;
this
.
get
DomElem
(
'
s
tatusBar
'
).
style
.
width
=
percent
+
'
%
'
;
};
};
Achievements
.
prototype
.
updateStatusText
=
function
()
{
Achievements
.
prototype
.
updateStatusText
=
function
()
{
var
text
=
this
.
numCompletedAchievements
()
+
'
/
'
+
this
.
numTotalAchievements
();
var
text
=
this
.
numCompletedAchievements
()
+
'
/
'
+
this
.
numTotalAchievements
();
this
.
getStatusTextElem
().
innerText
=
text
;
this
.
getDomElem
(
'
statusText
'
).
innerText
=
text
;
};
Achievements
.
prototype
.
numTotalAchievements
=
function
()
{
return
Object
.
keys
(
this
.
achievements
).
length
;
};
Achievements
.
prototype
.
numCompletedAchievements
=
function
()
{
return
Object
.
keys
(
this
.
achievedAchievements
).
length
;
};
/**
* returns status about a specific achievementId
* @param achievementId
* @returns {number} -1 = does not exist, 0 = achievable, 1 = already completed
*/
Achievements
.
prototype
.
achievementStatus
=
function
(
achievementId
)
{
if
(
!
this
.
achievements
[
achievementId
])
return
-
1
;
if
(
!
this
.
achievedAchievements
.
indexOf
(
achievementId
)
>=
0
)
return
0
;
return
1
;
};
};
Achievements
.
prototype
.
logMessage
=
function
(
message
)
{
Achievements
.
prototype
.
logMessage
=
function
(
message
)
{
var
list
=
this
.
get
Log
Elem
();
var
list
=
this
.
get
Dom
Elem
(
'
log
'
);
var
newElem
=
document
.
createElement
(
'
li
'
);
var
newElem
=
document
.
createElement
(
'
li
'
);
var
newElemText
=
document
.
createTextNode
(
message
);
var
newElemText
=
document
.
createTextNode
(
message
);
...
@@ -75,20 +52,18 @@ Achievements.prototype.logMessage = function (message) {
...
@@ -75,20 +52,18 @@ Achievements.prototype.logMessage = function (message) {
list
.
insertBefore
(
newElem
,
list
.
childNodes
[
0
]);
list
.
insertBefore
(
newElem
,
list
.
childNodes
[
0
]);
};
};
Achievements
.
prototype
.
getAchievementMessage
=
function
(
achievementId
)
{
return
this
.
achievements
[
achievementId
].
message
;
};
Achievements
.
prototype
.
triggerAchievement
=
function
(
achievementId
)
{
Achievements
.
prototype
.
triggerAchievement
=
function
(
achievementId
)
{
var
status
=
this
.
achievementStatus
(
achievementId
);
if
(
!
this
.
achievements
[
achievementId
]){
if
(
status
===
0
)
{
console
.
error
(
"
No such achievement:
"
+
achievementId
);
}
else
if
(
!
this
.
achievedAchievements
.
indexOf
(
achievementId
)
>=
0
)
{
this
.
achievedAchievements
.
push
(
achievementId
);
this
.
achievedAchievements
.
push
(
achievementId
);
this
.
updateStatusBar
();
this
.
updateStatusBar
();
this
.
updateStatusText
();
this
.
updateStatusText
();
this
.
logMessage
(
this
.
getA
chievement
Message
(
achievementId
)
);
this
.
logMessage
(
this
.
a
chievement
s
[
achievementId
]
);
}
}
else
if
(
status
===
-
1
)
console
.
error
(
"
No such achievement:
"
+
achievementId
);
else
else
console
.
warn
(
"
Achievement already achieved:
"
+
achievementId
);
console
.
warn
(
"
Achievement already achieved:
"
+
achievementId
);
if
(
this
.
numCompletedAchievements
()
===
42
)
this
.
triggerAchievement
(
'
achievement42
'
)
};
};
\ No newline at end of file
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