This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git.
Pull mirroring updated .
- Dec 15, 2022
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jojohoch authored
- Add left and right padding for input field
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- Dec 12, 2022
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jojohoch authored
- When the height of the child elements of a cloze element is increased, they all now grow out of their center
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- Nov 21, 2022
- Sep 16, 2022
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rhenck authored
#343
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- Sep 07, 2022
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jojohoch authored
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- Aug 31, 2022
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jojohoch authored
Use the same settings as in simple drop list
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- Aug 30, 2022
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jojohoch authored
ViewEncapsulation.None is required for overriding tooltip
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- Aug 11, 2022
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rhenck authored
To be the same as with Material inputs. #319
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- May 30, 2022
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jojohoch authored
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- May 23, 2022
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jojohoch authored
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- May 21, 2022
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jojohoch authored
- remove prefix 'on' - split methods
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- May 17, 2022
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rhenck authored
This way elements can handle their logic themselves without having to rely on outside utility classes. Also restructure files in common in a more logical way.
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- May 02, 2022
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jojohoch authored
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rhenck authored
- Split text field and drop list, so they can have differing props - Improve their dimension default values - Improve alignment of all cloze children components - Add dynamic width parameter of toggle buttons to dimension properties panel. Therefore the postion tab can always be shown and no longer needs a condition.
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- Mar 07, 2022
- Mar 03, 2022
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jojohoch authored
- Use the attributes autocapitalize, autocorrect, spellcheck - Replace [value]="elementModel.value" with value="{{elementModel.value}}" to prevent lint errors
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- Mar 02, 2022
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rhenck authored
- Units and element are now built via the factory. This ensures only the wanted properties are present. All others are discarded. - Since the sanatizer is supposed to check the unit defintion version it is used by player and editor and therefore put in common. This in turn makes it necessary to put the JSON resolver settings in the root-TSConfig file. - Renamed a couple of properties to have clearer names.
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- Feb 28, 2022
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rhenck authored
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- Feb 18, 2022
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rhenck authored
- Unify font and surface props - Use intersection type for additional properties - Also rework editor props panel to properly create the combined properties recursively, passing the results to its child panel (tabs). New algorithm works without lodash, therefore the package is removed.
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- Feb 17, 2022
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rhenck authored
This removes all the classes and goes back to simple interfaces for unit, pages etc and all elements. This makes creating them easier and cleaner. Things like specific needs when setting element properties and most importantly compatibility handling is done by a special service module, that knows all the elements and how to repair old their potentially outdated definitions.
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- Feb 09, 2022
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rhenck authored
This is done according to the Angular best practices and minimizes namespace collisions when using other packages which might use the same selectors. Technically the selectors are not even becessary since we use an Angular component factory to create element components but it is still useful for the DOM element naming, for debugging purposes for example.
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- Jan 24, 2022
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jojohoch authored
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- Nov 29, 2021
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rhenck authored
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- Nov 26, 2021
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rhenck authored
The problem being solved is that compound-sub-elements must not have all the properties other elements have. For exampe positioning info. Sub-Elements are positioned inline. To avoid having similar class inheritance structures for positioned and inline elements, we use interface. Positioning is done via interface and is therefore optional. Those optional properties are kept in an object in a variable. This allows to hide specifics from element classes and removes the need to initialize all the fields in every class using the interface. The elements mostly care about their own specific properties anyway. The same technique is used for font and surface elements. Here we also don't want to initialize all the styles in every class. Changing values of element properties works like before. Just set the property as if it would be a direkt prop of the element. The element itself puts the value in the currect sub-object (positioningProps, fontProps etc). For reading the values there is a similar method, but it is not used anywhere by now. Since the properties panel operates on the raw values anyway (refer CombinedProperties) and for element components this would mean calling a function in the template, which caused change detection to run the function very often and is therefore bad practice. Additional notes and refactorings: - Restructure all files in common. UIElements in the same folder etc. - Move all interfaces to the UIElement file. This avoids circular imports, which would be needed to allow PositionedElement to extend UIElement. - Interface initializers also handle reading values in the old form. - Add PositionedElement for use in canvas overlays. This is a UIElement with guaranteed postionProps. - Don't export all Material packages from common, only the ones used in player and editor. The rest is only used in common and does not need to be exported.
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- Nov 25, 2021
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rhenck authored
This is a native input element which is used in cloze elements. Here (sub)elements need to be positioned inline, which is hard to do with material components. Also add a method to all form elements to set their form value, which is now only used by the simple text field but may be useful for other elements, which don't integrate in material form fields.
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