Skip to content
Snippets Groups Projects
This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git. Pull mirroring updated .
  1. Apr 19, 2022
  2. Mar 31, 2022
  3. Mar 07, 2022
  4. Feb 28, 2022
    • jojohoch's avatar
      [player] Add element groups · e0a6e0f2
      jojohoch authored
      This helps to divide the code of the element container into smaller
      meaningful units.
      In addition, each element can be given its own form group.
      e0a6e0f2
  5. Feb 17, 2022
    • rhenck's avatar
      Rework models from classes to interfaces · f416ce14
      rhenck authored
      This removes all the classes and goes back to simple interfaces for
      unit, pages etc and all elements. This makes creating them easier and
      cleaner.
      Things like specific needs when setting element properties and most
      importantly compatibility handling is done by a special service module,
      that knows all the elements and how to repair old their potentially
      outdated definitions.
      f416ce14
  6. Jan 22, 2022
  7. Jan 19, 2022
    • rhenck's avatar
      Rework compound child components · 87effdf7
      rhenck authored
      Compound elements are now supposed to use overlays for their child
      elements. This overlay makes selecting child components (by clicking on
      them) and marking them as selected (done by the selection service)
      possible.
      The SelectionService no longer needs special logic to handle compound
      children selection, as they now also have an overlay with the same
      interface as normal (canvas) elements.
      
      A few modifications in connected directives are necessary. The now
      handle children components in a proper array instead of QueryList.
      
      Likert elements do not have clickable children yet and work a little
      differently. This should probably be unitized in the future.
      87effdf7
  8. Jan 18, 2022
  9. Jan 17, 2022
    • rhenck's avatar
      Extend cloze element · 5f69cce6
      rhenck authored
      Is now able to interpret more stuff from the editor. The only thing 
      missing are the list styles.
      5f69cce6
  10. Jan 12, 2022
    • rhenck's avatar
      Rework cloze element data · 15cdca5e
      rhenck authored
      - Now only has a variable 'document'. This holds the HTML representation
        in an object. This object is enriched with element models.
      - Because the the TextEditor extension can neither create multiple
        element instances nor use the IDService to generate their IDs, this
        has to be done afterwards. See ClozeParser.
      - The cloze element has rather extensive compatibility handling because
        cloze elements used to save an actual HTML representation. This has to
        be transformed to JSON/object. Therefore we replace the old backslash-
        markers with custom HTML tags. The editor object does this
        transformation. It needs some custom extensions to recognize (and
        don't remove) the HTML tags though.
      - Cloze now shows a placeholder text when empty
      - The cloze component needs a small pipe to extract text formatting
        options from the paragraph parts.
      - For getting the child elements for the player the models have to be
        extracted from the somewhat complex (JSON)document.
      - Added some rudimentary interfaces for the TextEditor document format.
      - Removed the old ClozePart interface. This is quasi part of the new
        interfaces.
      15cdca5e
  11. Jan 04, 2022
  12. Dec 07, 2021
  13. Dec 02, 2021
  14. Nov 29, 2021
  15. Nov 26, 2021
    • jojohoch's avatar
      Add rubber icon button to delete text marks · 1ea28324
      jojohoch authored
      1ea28324
    • rhenck's avatar
      Refactor element class and interface structure · 4a413b60
      rhenck authored
      The problem being solved is that compound-sub-elements must not have
      all the properties other elements have. For exampe positioning info.
      Sub-Elements are positioned inline. To avoid having similar class
      inheritance structures for positioned and inline elements, we use
      interface. Positioning is done via interface and is therefore optional.
      
      Those optional properties are kept in an object in a variable. This
      allows to hide specifics from element classes and removes the need to
      initialize all the fields in every class using the interface.
      The elements mostly care about their own specific properties anyway.
      
      The same technique is used for font and surface elements. Here we also
      don't want to initialize all the styles in every class.
      
      Changing values of element properties works like before. Just set the
      property as if it would be a direkt prop of the element. The element
      itself puts the value in the currect sub-object (positioningProps,
      fontProps etc).
      
      For reading the values there is a similar method, but it is not used
      anywhere by now. Since the properties panel operates on the raw values
      anyway (refer CombinedProperties) and for element components this would
      mean calling a function in the template, which caused change detection
      to run the function very often and is therefore bad practice.
      
      Additional notes and refactorings:
      - Restructure all files in common. UIElements in the same folder etc.
      - Move all interfaces to the UIElement file. This avoids circular
        imports, which would be needed to allow PositionedElement to extend
        UIElement.
      - Interface initializers also handle reading values in the old form.
      - Add PositionedElement for use in canvas overlays. This is a UIElement
        with guaranteed postionProps.
      - Don't export all Material packages from common, only the ones
        used in player and editor. The rest is only used in common and
        does not need to be exported.
      4a413b60
  16. Nov 25, 2021
    • rhenck's avatar
      Add new element TextFieldSimple · 751a65fe
      rhenck authored
      This is a native input element which is used in cloze elements. Here 
      (sub)elements need to be positioned inline, which is hard to do with 
      material components.
      
      Also add a method to all form elements to set their form value, which is 
      now only used by the simple text field but may be useful for other 
      elements, which don't integrate in material form fields.
      751a65fe
  17. Nov 22, 2021
  18. Nov 19, 2021
    • rhenck's avatar
      Add new element Cloze · b225a5ee
      rhenck authored
      Similar to a text element but parses the text on change an replaces 
      markers with actual elements.
      The text is then displayed inline with the elements.
      b225a5ee
  19. Nov 11, 2021
  20. Nov 08, 2021
    • rhenck's avatar
      Add new element DropList · 4dda125e
      rhenck authored
      This element has a list of string as editable options. Those strings 
      form draggable elements which may be reordered or moved between 
      different DropList elements.
      
      Also refactor option change logic to allow any property not just the 
      text property.
      4dda125e
    • rhenck's avatar
      Add alternative radio button group with images · 77a896f5
      rhenck authored
      This works similarly to the standard radio group, but has a fixed 
      horizontal layout with images above the options.
      77a896f5
  21. Nov 05, 2021
  22. Oct 22, 2021
  23. Oct 15, 2021
  24. Oct 14, 2021
  25. Oct 13, 2021
  26. Oct 07, 2021
  27. Sep 30, 2021
    • jojohoch's avatar
      [player] Refactor validation messages · 4005b51e
      jojohoch authored
      * Delete validation message component
      * Use instead `mat-error` inside element components to take advantage
       of `mat-input-field`
      * Add get validators method to each form element component
      * Display validation messages via `error-transform` pipe
      4005b51e
  28. Sep 29, 2021
    • rhenck's avatar
      Fix background color of input fields · c1d22c87
      rhenck authored
      Since the material elements don't give a way of applying the background 
      color, a hack is needed to get the internal elements and apply the 
      style.
      
      Directive to be able to do it for text field and text area.
      c1d22c87
  29. Sep 21, 2021
  30. Aug 31, 2021
Loading