This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git.
Pull mirroring updated .
- Jul 19, 2024
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rhenck authored
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- Jul 18, 2024
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rhenck authored
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- Jul 16, 2024
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rhenck authored
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- Jul 11, 2024
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rhenck authored
This fixes Tables which houses elements without dimensions.
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- Jun 24, 2024
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rhenck authored
#659
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- May 30, 2024
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rhenck authored
Separating code changes is rather hard right now, so there is a lot of stuff that is part of this commit that should not. Details below. - All elements have static fields that holds their title and icon. This way dynamic lists can be built (for example for delete dialog) which show title and icon for all elements. ALso icons and names can be changed in one place. - Template-Tab has been added. This should have templates to help creating groups of ui elements. This is work in progress and there are actually no templates yet. So this will change or even be removed in the future. This is mostly UI, the code is "TODO". - Refactoring and improvement for delete and reference dialogs - Delete logic refactored for elements, sections and pages. There are no longer different dialogs when references are found, but instead one dialog that can do both.
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- Dec 15, 2023
- Dec 13, 2023
- Nov 03, 2023
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rhenck authored
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- Aug 04, 2023
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rhenck authored
#452
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- Jul 24, 2023
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rhenck authored
In Player-context the constructors are to fail, when the given properties are not exactly as expected. Therefoore they are validated. When this validation fails, an environment variable is checked to determine if the element should be created anyway with defaults. This switch is off in player-context. But the Editor is not so strict and can create elements with incomplete parameters. There is also a new VersionManager which checks given unit definitions for version-validity. Upon failing this check Player and Editor show error messages. The Editor accepts a certain unit definition version, but shows a warning. The Editor checks units for invalid references after loading. If any are found, they are removed and an info-panel is shown.
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- Jul 05, 2023
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rhenck authored
- Model constructors (elements, unit, page, section) now have a dedicated parameter, which makes sure all properties are set and valid. This way the player can instantiate models without having to interpret the values. Any interpretation is done only by the editor, which now is solely responsible for creating defaults/blueprints for new elements. Models can no longer be created by incomplete paramaters. - Also refactor Stylings to have sub groups for common styles
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- Jun 15, 2023
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rhenck authored
Also restructure files containing interfaces.
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- May 24, 2023
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rhenck authored
Measure holds the value and a unit for CSS properties.
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- Dec 09, 2022
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jojohoch authored
HTML labels can cause errors in the Test Center for units in XML format.
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- Oct 17, 2022
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rhenck authored
The unit tests errored out because of circular dependencies via the Elementfactory class. Therefore: - No longer creates styling/position/player-Properties. This is done in the Element parent class. - Move element creation from Section to the ElementFactory class instead.
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- Sep 15, 2022
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rhenck authored
- remove ID handling from model classes. This is now done by the editor itself (mainly unit service). - Rename and move IDManager to editor as IDService
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- Aug 29, 2022
- Aug 11, 2022
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rhenck authored
Add new parameter 'itemsPerRow'. This limits the grid columns used, making items move to the next row if overextending. Also simplify component structure.
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- Aug 10, 2022
- Aug 08, 2022
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rhenck authored
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- Aug 01, 2022
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rhenck authored
#283
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- Jun 14, 2022
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jojohoch authored
- Implement hasSchemerData in UIElement - Fix nullable field for some elements
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- Jun 03, 2022
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rhenck authored
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- Jun 01, 2022
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rhenck authored
- Elements initialize their fields explicitly and not with Object.assign, since Object.assign also assigns (and therefore overwrites) parent fields. - IDService is no longer an Angular service but a basic singleton. This allows to use it in classes. - The IDManager can be optionally passed to unit and element constructors. When present the elements check and fix their given ID when created. This way elements can be created without depending on the external IDManager but also with the dependency. - ElementFactory is no longer used to create elements. Those are now either created directly via 'new' or via the Section, which knows the different element types.
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- May 31, 2022
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jojohoch authored
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- May 25, 2022
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jojohoch authored
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- May 17, 2022
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rhenck authored
This way elements can handle their logic themselves without having to rely on outside utility classes. Also restructure files in common in a more logical way.
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