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This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git. Pull mirroring updated .
  1. Jun 17, 2024
  2. Jun 30, 2023
    • rhenck's avatar
      Refactor PositionProperties · 7f571ddf
      rhenck authored
      - Remove dynamicPositioning from PositionProperties. This is not 
      knowledge that the element needs to know. In the few places it was used, 
      it was fixed or solved by asking the containing section about which 
      positioning is active.
      
      - Fix and improve cloze child sizing. All can now have dynamic width and 
      height.
      
      - Fix empty lines in ClozeDocument rendering
      
      - Editor SelectionService now knows if a cloze child is selected. This 
      way the PropertiesPanel can show valid dimension inputs regardless of 
      the underlying section.
      7f571ddf
  3. May 22, 2023
  4. May 17, 2022
    • rhenck's avatar
      Refactor model interfaces to classes · 2e9be6e9
      rhenck authored
      This way elements can handle their logic themselves without having to
      rely on outside utility classes.
      
      Also restructure files in common in a more logical way.
      2e9be6e9
  5. Apr 28, 2022
  6. Feb 28, 2022
    • jojohoch's avatar
      [player] Implement forms and unit states for elements of groups · 52ecfb7b
      jojohoch authored
      Remove manipulations from elementModel
      - Refactor drop list component
      - Use of initial values for audio and video playback time
      
      Defining the validators not in the elements anymore, but when creating
      the forms
      52ecfb7b
    • jojohoch's avatar
      [player] Add element groups · e0a6e0f2
      jojohoch authored
      This helps to divide the code of the element container into smaller
      meaningful units.
      In addition, each element can be given its own form group.
      e0a6e0f2
  7. Feb 17, 2022
    • rhenck's avatar
      Rework models from classes to interfaces · f416ce14
      rhenck authored
      This removes all the classes and goes back to simple interfaces for
      unit, pages etc and all elements. This makes creating them easier and
      cleaner.
      Things like specific needs when setting element properties and most
      importantly compatibility handling is done by a special service module,
      that knows all the elements and how to repair old their potentially
      outdated definitions.
      f416ce14
  8. Feb 09, 2022
    • rhenck's avatar
      Change all selector prefixes from "app" to "aspect" · a6bdf445
      rhenck authored
      This is done according to the Angular best practices and minimizes
      namespace collisions when using other packages which might use the same
      selectors.
      
      Technically the selectors are not even becessary since we use an Angular
      component factory to create element components but it is still useful
      for the DOM element naming, for debugging purposes for example.
      a6bdf445
  9. Jan 22, 2022
  10. Jan 19, 2022
    • rhenck's avatar
      Rework compound child components · 87effdf7
      rhenck authored
      Compound elements are now supposed to use overlays for their child
      elements. This overlay makes selecting child components (by clicking on
      them) and marking them as selected (done by the selection service)
      possible.
      The SelectionService no longer needs special logic to handle compound
      children selection, as they now also have an overlay with the same
      interface as normal (canvas) elements.
      
      A few modifications in connected directives are necessary. The now
      handle children components in a proper array instead of QueryList.
      
      Likert elements do not have clickable children yet and work a little
      differently. This should probably be unitized in the future.
      87effdf7
  11. Nov 26, 2021
    • rhenck's avatar
      Refactor element class and interface structure · 4a413b60
      rhenck authored
      The problem being solved is that compound-sub-elements must not have
      all the properties other elements have. For exampe positioning info.
      Sub-Elements are positioned inline. To avoid having similar class
      inheritance structures for positioned and inline elements, we use
      interface. Positioning is done via interface and is therefore optional.
      
      Those optional properties are kept in an object in a variable. This
      allows to hide specifics from element classes and removes the need to
      initialize all the fields in every class using the interface.
      The elements mostly care about their own specific properties anyway.
      
      The same technique is used for font and surface elements. Here we also
      don't want to initialize all the styles in every class.
      
      Changing values of element properties works like before. Just set the
      property as if it would be a direkt prop of the element. The element
      itself puts the value in the currect sub-object (positioningProps,
      fontProps etc).
      
      For reading the values there is a similar method, but it is not used
      anywhere by now. Since the properties panel operates on the raw values
      anyway (refer CombinedProperties) and for element components this would
      mean calling a function in the template, which caused change detection
      to run the function very often and is therefore bad practice.
      
      Additional notes and refactorings:
      - Restructure all files in common. UIElements in the same folder etc.
      - Move all interfaces to the UIElement file. This avoids circular
        imports, which would be needed to allow PositionedElement to extend
        UIElement.
      - Interface initializers also handle reading values in the old form.
      - Add PositionedElement for use in canvas overlays. This is a UIElement
        with guaranteed postionProps.
      - Don't export all Material packages from common, only the ones
        used in player and editor. The rest is only used in common and
        does not need to be exported.
      4a413b60
  12. Nov 22, 2021
  13. Nov 19, 2021
    • rhenck's avatar
      Minor code cleanup · b5f468ea
      rhenck authored
      b5f468ea
    • rhenck's avatar
      Refactor Cloze element to allow clicking on element in the player · 761d22bc
      rhenck authored
      A new variable is introduced for CompoundComponents: 
      "allowClickThrough". With this set components can set their children and 
      overlays to allow clicking on child elements or not. In the editor this 
      is not wanted as the elements internal structure is different and the 
      resulting event target can not be reliably styled. There we need the 
      (span) overlay.
      In the player though elements should be clickable as usual. The player 
      can completely ignore this setting as it is on true (allowing clicking) 
      by default.
      761d22bc
    • rhenck's avatar
      Refactor CompoundElementComponent to extend ElementComponent · a418ac8d
      rhenck authored
      They both have an element model and makes sense that a compound 
      component is also a 'normal' component.
      a418ac8d
  14. Nov 15, 2021
  15. Oct 29, 2021
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