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This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git. Pull mirroring updated .
  1. Dec 20, 2024
  2. Nov 06, 2024
  3. Oct 31, 2024
  4. Jul 19, 2024
  5. Jul 16, 2024
  6. Jul 11, 2024
  7. May 30, 2024
    • rhenck's avatar
      [editor] Add static icons and names to element classes · dae0f897
      rhenck authored
      Separating code changes is rather hard right now, so there is a lot of stuff that is part of this commit that should not. Details below.
      
      - All elements have static fields that holds their title and icon. This way dynamic lists can be built (for example for delete dialog) which show title and icon for all elements. ALso icons and names can be changed in one place.
      - Template-Tab has been added. This should have templates to help creating groups of ui elements. This is work in progress and there are actually no templates yet. So this will change or even be removed in the future. This is mostly UI, the code is "TODO".
      - Refactoring and improvement for delete and reference dialogs
      - Delete logic refactored for elements, sections and pages. There are no longer different dialogs when references are found, but instead one dialog that can do both.
      dae0f897
  8. Dec 15, 2023
  9. Dec 13, 2023
  10. Nov 03, 2023
  11. Aug 14, 2023
  12. Jul 24, 2023
    • rhenck's avatar
      Rework class constructors · 81de7c0f
      rhenck authored
      In Player-context the constructors are to fail, when the given 
      properties are not exactly as expected. Therefoore they are validated. 
      When this validation fails, an environment variable is checked to 
      determine if the element should be created anyway with defaults. This 
      switch is off in player-context. But the Editor is not so strict and can 
      create elements with incomplete parameters.
      
      There is also a new VersionManager which checks given unit definitions 
      for version-validity. Upon failing this check Player and Editor show 
      error messages.
      The Editor accepts a certain unit definition version, but shows a 
      warning.
      
      The Editor checks units for invalid references after loading. If any are 
      found, they are removed and an info-panel is shown.
      81de7c0f
  13. Jul 05, 2023
    • rhenck's avatar
      Refactor element model constructors and styling properties · 53f887fa
      rhenck authored
      - Model constructors (elements, unit, page, section) now have a 
      dedicated parameter, which makes sure all properties are set and valid. 
      This way the player can instantiate models without having to interpret 
      the values. Any interpretation is done only by the editor, which now is 
      solely responsible for creating defaults/blueprints for new elements. 
      Models can no longer be created by incomplete paramaters.
      
      - Also refactor Stylings to have sub groups for common styles
      53f887fa
  14. Jun 30, 2023
    • rhenck's avatar
      Refactor PositionProperties · 7f571ddf
      rhenck authored
      - Remove dynamicPositioning from PositionProperties. This is not 
      knowledge that the element needs to know. In the few places it was used, 
      it was fixed or solved by asking the containing section about which 
      positioning is active.
      
      - Fix and improve cloze child sizing. All can now have dynamic width and 
      height.
      
      - Fix empty lines in ClozeDocument rendering
      
      - Editor SelectionService now knows if a cloze child is selected. This 
      way the PropertiesPanel can show valid dimension inputs regardless of 
      the underlying section.
      7f571ddf
  15. Jun 15, 2023
  16. Nov 04, 2022
  17. Nov 01, 2022
  18. Oct 27, 2022
  19. Oct 17, 2022
    • rhenck's avatar
      Rework Elementfactory · 0c0b9e3b
      rhenck authored
      The unit tests errored out because of circular dependencies via the 
      Elementfactory class. Therefore:
      - No longer creates styling/position/player-Properties. This is done in 
      the Element parent class.
      - Move element creation from Section to the ElementFactory class 
      instead.
      0c0b9e3b
  20. Oct 12, 2022
  21. Sep 15, 2022
    • rhenck's avatar
      Rework ID handling · 0e45e323
      rhenck authored
      - remove ID handling from model classes. This is now done by the editor 
      itself (mainly unit service).
      - Rename and move IDManager to editor as IDService
      0e45e323
  22. Aug 29, 2022
  23. Aug 10, 2022
  24. Jun 14, 2022
  25. Jun 03, 2022
  26. Jun 02, 2022
  27. Jun 01, 2022
    • rhenck's avatar
      Rework class initialization · f28b0678
      rhenck authored
      - Elements initialize their fields explicitly and not with
        Object.assign, since Object.assign also assigns
        (and therefore overwrites) parent fields.
      - IDService is no longer an Angular service but a basic singleton. This
        allows to use it in classes.
      - The IDManager can be optionally passed to unit and element
        constructors. When present the elements check and fix their given ID
        when created.
        This way elements can be created without depending on the external
        IDManager but also with the dependency.
      - ElementFactory is no longer used to create elements. Those are now
        either created directly via 'new' or via the Section, which knows the
        different element types.
      f28b0678
  28. May 31, 2022
  29. May 17, 2022
    • rhenck's avatar
      Refactor model interfaces to classes · 2e9be6e9
      rhenck authored
      This way elements can handle their logic themselves without having to
      rely on outside utility classes.
      
      Also restructure files in common in a more logical way.
      2e9be6e9
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