This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git.
Pull mirroring updated .
- Dec 13, 2023
-
-
jojohoch authored
-
- Dec 06, 2023
-
-
rhenck authored
#588
-
- Nov 17, 2023
- Sep 12, 2023
-
-
rhenck authored
#536
-
- Sep 08, 2023
-
-
rhenck authored
-
- Aug 07, 2023
-
-
jojohoch authored
#523 - Improve sanitizing of position margins
-
- Jul 05, 2023
-
-
rhenck authored
- Model constructors (elements, unit, page, section) now have a dedicated parameter, which makes sure all properties are set and valid. This way the player can instantiate models without having to interpret the values. Any interpretation is done only by the editor, which now is solely responsible for creating defaults/blueprints for new elements. Models can no longer be created by incomplete paramaters. - Also refactor Stylings to have sub groups for common styles
-
- Jun 15, 2023
-
-
rhenck authored
Also restructure files containing interfaces.
-
- May 05, 2023
-
-
jojohoch authored
-
- Aug 12, 2022
-
-
rhenck authored
Aslo create new props panel component and move border stylings to separate fieldset (wihtin the styling tab). #291
-
- Aug 02, 2022
-
-
rhenck authored
- Move props to separate files - Fix typing
-
- Aug 01, 2022
-
-
rhenck authored
-
- May 17, 2022
-
-
rhenck authored
This way elements can handle their logic themselves without having to rely on outside utility classes. Also restructure files in common in a more logical way.
-
- May 05, 2022
-
-
rhenck authored
Components with bigger scope are put to the component root, canvas, props panle and new-element-panel.
-
- Apr 14, 2022
-
-
jojohoch authored
Change import paths of CommonModule files in editor and player
-
- Apr 01, 2022
-
-
rhenck authored
This makes for smaller more managable components.
-
- Mar 30, 2022
-
-
rhenck authored
There were several issues with it's properties, which could not be changed. Now it is properly initialized and prop change get actually handled.
-
- Mar 02, 2022
-
-
rhenck authored
- Units and element are now built via the factory. This ensures only the wanted properties are present. All others are discarded. - Since the sanatizer is supposed to check the unit defintion version it is used by player and editor and therefore put in common. This in turn makes it necessary to put the JSON resolver settings in the root-TSConfig file. - Renamed a couple of properties to have clearer names.
-
- Feb 21, 2022
-
-
rhenck authored
- Use sub components to reduce the size of the templates - Introduce field sets for input groups like dimensions and position - Improve logic to determine when to show some fields
-
- Feb 18, 2022
-
-
rhenck authored
- Unify font and surface props - Use intersection type for additional properties - Also rework editor props panel to properly create the combined properties recursively, passing the results to its child panel (tabs). New algorithm works without lodash, therefore the package is removed.
-
- Feb 17, 2022
-
-
rhenck authored
This removes all the classes and goes back to simple interfaces for unit, pages etc and all elements. This makes creating them easier and cleaner. Things like specific needs when setting element properties and most importantly compatibility handling is done by a special service module, that knows all the elements and how to repair old their potentially outdated definitions.
-
- Feb 09, 2022
-
-
rhenck authored
This is done according to the Angular best practices and minimizes namespace collisions when using other packages which might use the same selectors. Technically the selectors are not even becessary since we use an Angular component factory to create element components but it is still useful for the DOM element naming, for debugging purposes for example.
-
- Jan 20, 2022
-
-
rhenck authored
Since we can't safely assume any other font than the one we ship is available, it is better to not allow changing this. I have not removed the variable completely as in the futire more than one font might be wanted. So for now you just can't choose another.
-
- Dec 14, 2021
-
-
rhenck authored
Use a suffix button to activate color picker instead of having an extra form field. Also add direct input for likert line coloring color.
-
- Dec 09, 2021
-
-
rhenck authored
Now correctly sets the chosen background color and additionally sets another (configurable) color to the selected value.
-
- Nov 30, 2021
-
-
rhenck authored
The change of moving some properties to sub objects broke the creation of the combinedProperties object, which can't deal with nested objects. To circumvent that all elements are now flattened before being combined. The connected property panels now again look for the properties on the element itself and not in sub-objects.
-
- Nov 29, 2021
-
-
rhenck authored
-
- Nov 26, 2021
-
-
rhenck authored
The problem being solved is that compound-sub-elements must not have all the properties other elements have. For exampe positioning info. Sub-Elements are positioned inline. To avoid having similar class inheritance structures for positioned and inline elements, we use interface. Positioning is done via interface and is therefore optional. Those optional properties are kept in an object in a variable. This allows to hide specifics from element classes and removes the need to initialize all the fields in every class using the interface. The elements mostly care about their own specific properties anyway. The same technique is used for font and surface elements. Here we also don't want to initialize all the styles in every class. Changing values of element properties works like before. Just set the property as if it would be a direkt prop of the element. The element itself puts the value in the currect sub-object (positioningProps, fontProps etc). For reading the values there is a similar method, but it is not used anywhere by now. Since the properties panel operates on the raw values anyway (refer CombinedProperties) and for element components this would mean calling a function in the template, which caused change detection to run the function very often and is therefore bad practice. Additional notes and refactorings: - Restructure all files in common. UIElements in the same folder etc. - Move all interfaces to the UIElement file. This avoids circular imports, which would be needed to allow PositionedElement to extend UIElement. - Interface initializers also handle reading values in the old form. - Add PositionedElement for use in canvas overlays. This is a UIElement with guaranteed postionProps. - Don't export all Material packages from common, only the ones used in player and editor. The rest is only used in common and does not need to be exported.
-
- Nov 11, 2021
-
-
rhenck authored
Also add an additional direct input for font color.
-
rhenck authored
Move the first tab to it's own component. File still is way to long and unwieldy.
-
rhenck authored
This structure moves closer to the structure template the team decided on. Components and services are kept in dedicated folders instead of following the logical code structure. This is still not the case here as the unit-view component is still nested, but it's closer.
-
- Nov 05, 2021
-
-
rhenck authored
The whole panel tab was not correctly checking for value existence. Need to check for undefined not null.
-
- Nov 02, 2021
- Oct 28, 2021
- Oct 18, 2021
-
-
rhenck authored
The main components are right at top level and the directories below mimic the data structure (unit->page->section). The toolbar is only used in dev mode and does not belong directly to the unit view. The TextEditor is a complex component and deserves it's own directory even though it is used within the unit-view. Might be refactored to its own module later.
-
- Oct 15, 2021
-
-
rhenck authored
-