This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git.
Pull mirroring updated .
- Mar 02, 2022
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jojohoch authored
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- Feb 18, 2022
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rhenck authored
- Unify font and surface props - Use intersection type for additional properties - Also rework editor props panel to properly create the combined properties recursively, passing the results to its child panel (tabs). New algorithm works without lodash, therefore the package is removed.
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- Feb 17, 2022
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rhenck authored
This removes all the classes and goes back to simple interfaces for unit, pages etc and all elements. This makes creating them easier and cleaner. Things like specific needs when setting element properties and most importantly compatibility handling is done by a special service module, that knows all the elements and how to repair old their potentially outdated definitions.
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- Feb 16, 2022
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jojohoch authored
Remove the wrapper divs in each element component and add the 'fixed-size-content-wrapper' class to the element overlays of player and editor
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- Feb 11, 2022
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jojohoch authored
The previous solution, which uses a top position of 50%, did not work on iPad
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- Feb 09, 2022
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rhenck authored
This is done according to the Angular best practices and minimizes namespace collisions when using other packages which might use the same selectors. Technically the selectors are not even becessary since we use an Angular component factory to create element components but it is still useful for the DOM element naming, for debugging purposes for example.
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- Dec 16, 2021
- Dec 15, 2021
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jojohoch authored
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rhenck authored
Section was picking up the size of children elements. With relative it works.
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rhenck authored
This allows elements in dynamic sections to have fixed dimensions. Some modifications to property panel logic, to show dimension fields and proper labels. Only implmented in dropList and button elements.
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- Dec 13, 2021
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jojohoch authored
- Replace onClick method with an event emitter inside the template
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- Dec 02, 2021
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rhenck authored
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- Nov 26, 2021
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rhenck authored
The problem being solved is that compound-sub-elements must not have all the properties other elements have. For exampe positioning info. Sub-Elements are positioned inline. To avoid having similar class inheritance structures for positioned and inline elements, we use interface. Positioning is done via interface and is therefore optional. Those optional properties are kept in an object in a variable. This allows to hide specifics from element classes and removes the need to initialize all the fields in every class using the interface. The elements mostly care about their own specific properties anyway. The same technique is used for font and surface elements. Here we also don't want to initialize all the styles in every class. Changing values of element properties works like before. Just set the property as if it would be a direkt prop of the element. The element itself puts the value in the currect sub-object (positioningProps, fontProps etc). For reading the values there is a similar method, but it is not used anywhere by now. Since the properties panel operates on the raw values anyway (refer CombinedProperties) and for element components this would mean calling a function in the template, which caused change detection to run the function very often and is therefore bad practice. Additional notes and refactorings: - Restructure all files in common. UIElements in the same folder etc. - Move all interfaces to the UIElement file. This avoids circular imports, which would be needed to allow PositionedElement to extend UIElement. - Interface initializers also handle reading values in the old form. - Add PositionedElement for use in canvas overlays. This is a UIElement with guaranteed postionProps. - Don't export all Material packages from common, only the ones used in player and editor. The rest is only used in common and does not need to be exported.
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- Nov 19, 2021
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rhenck authored
The problem that was to be solved is that buttons within a form always cause form validation for all form elements. Which is not wanted here. The better solution than preventing all event is to simply declare the button type. As button without any type are treated as submit buttons.
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rhenck authored
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rhenck authored
This allows to use them in template bindings. Used in compound elements.
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- Nov 08, 2021
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jojohoch authored
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- Oct 18, 2021
- Oct 15, 2021
- Oct 13, 2021
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rhenck authored
- Remove interfaces - Add classes for all elements as well as unit, page and section - 2 intermediate interfaces are kept. They dont constituate a viable object but only additional properties, like background-color. Those can be added as interface to all elements. Initialisation has to be done by the element itself though and not by some constructor higher up.
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- Oct 07, 2021
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rhenck authored
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rhenck authored
This replaces the label text with an image, which can be uploaded.
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jojohoch authored
* When elements receive the focusin event, their status is changed to `TOUCHED` * Replace `this.form.valueChanges` subscription with `this.unitStateService.unitStateElementCodeChanged` subscription
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- Aug 03, 2021
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rhenck authored
This is in preparation for dynamic layouting. The actual dimensions are set by the overlay component which differs but is existent for both editor and player.
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- Jul 23, 2021
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rhenck authored
Also refactor a lot of stuff belonging to this: - You can edit the default values via properties panel - All elements now again have a common parent directive. form elements have a special parent for forms.
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- Jul 15, 2021
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jojohoch authored
* Only elements which has to be registered by the player's form inherit from `FormElementComponent` * Element components use their specific `elementModel` * Rename file for `FormElementComponent`
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- Jul 13, 2021
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jojohoch authored
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rhenck authored
The UIComponents now only have the properties they can make use of. This means that the angular components use the CSS properties explicitly instead of having all kinds of useless CSS properties. Also it is no longer needed to update the CSS styles via event because Angular's change detection takes care of that.
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- Jun 29, 2021
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rhenck authored
This makes the actual component elements agnostic to any drag and drop and selection logic, which is handled completely via the wrapper-overlay. Now the component elements can be easily used by the player.
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- Jun 28, 2021
- Jun 23, 2021
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rhenck authored
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- Jun 22, 2021
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rhenck authored
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