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This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git. Pull mirroring updated .
  1. Sep 08, 2023
  2. Aug 01, 2023
  3. Jul 28, 2023
  4. Jun 05, 2023
  5. Sep 07, 2022
  6. Aug 31, 2022
  7. Aug 02, 2022
  8. May 17, 2022
    • rhenck's avatar
      Refactor model interfaces to classes · 2e9be6e9
      rhenck authored
      This way elements can handle their logic themselves without having to
      rely on outside utility classes.
      
      Also restructure files in common in a more logical way.
      2e9be6e9
  9. Mar 02, 2022
    • rhenck's avatar
      Refactor unit definition and sanatizer · 874c1af3
      rhenck authored
      - Units and element are now built via the factory. This ensures only the
        wanted properties are present. All others are discarded.
      - Since the sanatizer is supposed to check the unit defintion version
        it is used by player and editor and therefore put in common.
        This in turn makes it necessary to put the JSON resolver settings
        in the root-TSConfig file.
      - Renamed a couple of properties to have clearer names.
      874c1af3
  10. Feb 28, 2022
  11. Feb 18, 2022
    • rhenck's avatar
      Refactor style interface · 6237ccb2
      rhenck authored
      - Unify font and surface props
      - Use intersection type for additional properties
      - Also rework editor props panel to properly create the combined 
      properties recursively, passing the results to its child panel (tabs).
      New algorithm works without lodash, therefore the package is removed.
      6237ccb2
  12. Feb 17, 2022
    • rhenck's avatar
      Rework models from classes to interfaces · f416ce14
      rhenck authored
      This removes all the classes and goes back to simple interfaces for
      unit, pages etc and all elements. This makes creating them easier and
      cleaner.
      Things like specific needs when setting element properties and most
      importantly compatibility handling is done by a special service module,
      that knows all the elements and how to repair old their potentially
      outdated definitions.
      f416ce14
  13. Feb 16, 2022
  14. Feb 11, 2022
  15. Feb 09, 2022
    • rhenck's avatar
      Change all selector prefixes from "app" to "aspect" · a6bdf445
      rhenck authored
      This is done according to the Angular best practices and minimizes
      namespace collisions when using other packages which might use the same
      selectors.
      
      Technically the selectors are not even becessary since we use an Angular
      component factory to create element components but it is still useful
      for the DOM element naming, for debugging purposes for example.
      a6bdf445
  16. Dec 16, 2021
    • rhenck's avatar
      Add fixedSize styling to most elements · 27b284c7
      rhenck authored
      Elements are supposed to be centred when this setting is used. Since it 
      is the same CSS for almost all element components it is put into global 
      styles.
      
      Missing components: video, spelling.
      27b284c7
  17. Dec 14, 2021
    • rhenck's avatar
      Fix build process for custom theme · 363058d0
      rhenck authored
      The theme file is now project specific because Angular demands assets
      to be part of the project.
      It also differs in content: The editor theme is only applied to canvas
      elements. For the player every checkbox and radio button is affected.
      
      The components now again use the default color of 'accent'. The custom
      theme now has the green as accent color and no longer primary.
      363058d0
  18. Dec 13, 2021
    • rhenck's avatar
      Use custom Material Theme for colors · c78c5329
      rhenck authored
      Used in checkboxes and radio buttons, which are now green.
      The secondary is unused but for safety set to the same as the default
      theme should be.
      c78c5329
  19. Dec 10, 2021
  20. Nov 26, 2021
    • rhenck's avatar
      Refactor element class and interface structure · 4a413b60
      rhenck authored
      The problem being solved is that compound-sub-elements must not have
      all the properties other elements have. For exampe positioning info.
      Sub-Elements are positioned inline. To avoid having similar class
      inheritance structures for positioned and inline elements, we use
      interface. Positioning is done via interface and is therefore optional.
      
      Those optional properties are kept in an object in a variable. This
      allows to hide specifics from element classes and removes the need to
      initialize all the fields in every class using the interface.
      The elements mostly care about their own specific properties anyway.
      
      The same technique is used for font and surface elements. Here we also
      don't want to initialize all the styles in every class.
      
      Changing values of element properties works like before. Just set the
      property as if it would be a direkt prop of the element. The element
      itself puts the value in the currect sub-object (positioningProps,
      fontProps etc).
      
      For reading the values there is a similar method, but it is not used
      anywhere by now. Since the properties panel operates on the raw values
      anyway (refer CombinedProperties) and for element components this would
      mean calling a function in the template, which caused change detection
      to run the function very often and is therefore bad practice.
      
      Additional notes and refactorings:
      - Restructure all files in common. UIElements in the same folder etc.
      - Move all interfaces to the UIElement file. This avoids circular
        imports, which would be needed to allow PositionedElement to extend
        UIElement.
      - Interface initializers also handle reading values in the old form.
      - Add PositionedElement for use in canvas overlays. This is a UIElement
        with guaranteed postionProps.
      - Don't export all Material packages from common, only the ones
        used in player and editor. The rest is only used in common and
        does not need to be exported.
      4a413b60
  21. Nov 19, 2021
  22. Nov 10, 2021
    • rhenck's avatar
      Refactor elements to use the model's value · 373108a5
      rhenck authored
      This change mainly helps the editor.
      The idea is to make the element components have the correct value of
      their model and don't rely on the formcontrol value. The formcontrol
      can be hard to manipulate, especially in compound elements. Setting
      the model value is way easier.
      
      The formcontrols are kept and should not interfere.
      373108a5
  23. Oct 29, 2021
  24. Oct 28, 2021
  25. Oct 21, 2021
  26. Oct 18, 2021
  27. Oct 15, 2021
  28. Oct 13, 2021
    • rhenck's avatar
      Add classes for all models · 0473666d
      rhenck authored
      - Remove interfaces
      - Add classes for all elements as well as unit, page and section
      - 2 intermediate interfaces are kept. They dont constituate a viable 
      object but only additional properties, like background-color. Those can 
      be added as interface to all elements. Initialisation has to be done by 
      the element itself though and not by some constructor higher up.
      0473666d
    • jojohoch's avatar
      Break labels of checkboxes and radio buttons · fdd170d8
      jojohoch authored
      fdd170d8
  29. Oct 07, 2021
  30. Oct 01, 2021
  31. Sep 30, 2021
    • jojohoch's avatar
      [player] Refactor validation messages · 4005b51e
      jojohoch authored
      * Delete validation message component
      * Use instead `mat-error` inside element components to take advantage
       of `mat-input-field`
      * Add get validators method to each form element component
      * Display validation messages via `error-transform` pipe
      4005b51e
  32. Sep 03, 2021
  33. Aug 03, 2021
    • rhenck's avatar
      Set all elements width and heigth to 100% · 9e3c0613
      rhenck authored
      This is in preparation for dynamic layouting.
      The actual dimensions are set by the overlay component which differs but 
      is existent for both editor and player.
      9e3c0613
  34. Jul 23, 2021
    • rhenck's avatar
      Add default values to several elements · 14fbfb49
      rhenck authored
      Also refactor a lot of stuff belonging to this:
      - You can edit the default values via properties panel
      - All elements now again have a common parent directive. form elements
      have a special parent for forms.
      14fbfb49
  35. Jul 16, 2021
    • jojohoch's avatar
      [player] Prepare validation of form elements · 89c6ebdf
      jojohoch authored
      * When creating components for each element a
      `ValidationMessageComponent` is also generated dynamically
      * Prepare usage of default values for form elements
      * Add `form.ts` for form specific interfaces
      * Rename some variables and properties
      89c6ebdf
  36. Jul 15, 2021
  37. Jul 13, 2021
    • jojohoch's avatar
      9b581084
    • rhenck's avatar
      Refactor unit model · eabe82c2
      rhenck authored
      The UIComponents now only have the properties they can make use of. This 
      means that the angular components use the CSS properties explicitly 
      instead of having all kinds of useless CSS properties.
      Also it is no longer needed to update the CSS styles via event because 
      Angular's change detection takes care of that.
      eabe82c2
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