Newer
Older
from pyqtgraph.Qt import QtCore, QtGui, QtOpenGL
from OpenGL.GL import *
import OpenGL.GL.framebufferobjects as glfbo

Luke Campagnola
committed
from pyqtgraph import Vector

Luke Campagnola
committed
##Vector = QtGui.QVector3D
class GLViewWidget(QtOpenGL.QGLWidget):
"""
Basic widget for displaying 3D data
- Rotation/scale controls
- Axis/grid display
- Export options
"""
ShareWidget = None
if GLViewWidget.ShareWidget is None:
## create a dummy widget to allow sharing objects (textures, shaders, etc) between views
GLViewWidget.ShareWidget = QtOpenGL.QGLWidget()
QtOpenGL.QGLWidget.__init__(self, parent, GLViewWidget.ShareWidget)
self.opts = {
'center': Vector(0,0,0), ## will always appear at the center of the widget
'distance': 10.0, ## distance of camera from center
'fov': 60, ## horizontal field of view in degrees
'elevation': 30, ## camera's angle of elevation in degrees
'azimuth': 45, ## camera's azimuthal angle in degrees
## (rotation around z-axis 0 points along x-axis)
'viewport': None, ## glViewport params; None == whole widget
self.noRepeatKeys = [QtCore.Qt.Key_Right, QtCore.Qt.Key_Left, QtCore.Qt.Key_Up, QtCore.Qt.Key_Down, QtCore.Qt.Key_PageUp, QtCore.Qt.Key_PageDown]
self.keysPressed = {}
self.keyTimer = QtCore.QTimer()
self.keyTimer.timeout.connect(self.evalKeyState)
self.makeCurrent()
def addItem(self, item):
self.items.append(item)
if hasattr(item, 'initializeGL'):
self.makeCurrent()
try:
item.initializeGL()
except:
self.checkOpenGLVersion('Error while adding item %s to GLViewWidget.' % str(item))
item._setView(self)
#print "set view", item, self, item.view()
def removeItem(self, item):
self.items.remove(item)
item._setView(None)
def initializeGL(self):
glClearColor(0.0, 0.0, 0.0, 0.0)
self.resizeGL(self.width(), self.height())
def getViewport(self):
vp = self.opts['viewport']
if vp is None:
return (0, 0, self.width(), self.height())
else:
return vp
m = self.projectionMatrix(region)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
a = np.array(m.copyDataTo()).reshape((4,4))
glMultMatrixf(a.transpose())
def projectionMatrix(self, region=None):
# Xw = (Xnd + 1) * width/2 + X
if region is None:
region = (0, 0, self.width(), self.height())
dist = self.opts['distance']
fov = self.opts['fov']
nearClip = dist * 0.001
farClip = dist * 1000.
# convert screen coordinates (region) to normalized device coordinates
# Xnd = (Xw - X0) * 2/width - 1
## Note that X0 and width in these equations must be the values used in viewport
left = r * ((region[0]-x0) * (2.0/w) - 1)
right = r * ((region[0]+region[2]-x0) * (2.0/w) - 1)
bottom = t * ((region[1]-y0) * (2.0/h) - 1)
top = t * ((region[1]+region[3]-y0) * (2.0/h) - 1)
tr = QtGui.QMatrix4x4()
tr.frustum(left, right, bottom, top, nearClip, farClip)
return tr
def setModelview(self):
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
m = self.viewMatrix()
a = np.array(m.copyDataTo()).reshape((4,4))
glMultMatrixf(a.transpose())
def viewMatrix(self):
tr = QtGui.QMatrix4x4()
tr.translate( 0.0, 0.0, -self.opts['distance'])
tr.rotate(self.opts['elevation']-90, 1, 0, 0)
tr.rotate(self.opts['azimuth']+90, 0, 0, -1)
tr.translate(-center.x(), -center.y(), -center.z())
return tr
def itemsAt(self, region=None):
#buf = np.zeros(100000, dtype=np.uint)
buf = glSelectBuffer(100000)
try:
glRenderMode(GL_SELECT)
glInitNames()
glPushName(0)
self._itemNames = {}
self.paintGL(region=region, useItemNames=True)
finally:
hits = glRenderMode(GL_RENDER)
items = [(h.near, h.names[0]) for h in hits]
items.sort(key=lambda i: i[0])
return [self._itemNames[i[1]] for i in items]
def paintGL(self, region=None, viewport=None, useItemNames=False):
"""
viewport specifies the arguments to glViewport. If None, then we use self.opts['viewport']
region specifies the sub-region of self.opts['viewport'] that should be rendered.
Note that we may use viewport != self.opts['viewport'] when exporting.
"""
if viewport is None:
glViewport(*self.getViewport())
else:
glViewport(*viewport)
self.setProjection(region=region)
self.setModelview()
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT )
self.drawItemTree(useItemNames=useItemNames)
def drawItemTree(self, item=None, useItemNames=False):
if item is None:
items = [x for x in self.items if x.parentItem() is None]
else:
items = item.childItems()
items.append(item)
items.sort(lambda a,b: cmp(a.depthValue(), b.depthValue()))
for i in items:
if useItemNames:
glLoadName(id(i))
self._itemNames[id(i)] = i
import pyqtgraph.debug
pyqtgraph.debug.printExc()
msg = "Error while drawing item %s." % str(item)
ver = glGetString(GL_VERSION)
if ver is not None:
ver = ver.split()[0]
if int(ver.split('.')[0]) < 2:
print(msg + " The original exception is printed above; however, pyqtgraph requires OpenGL version 2.0 or greater for many of its 3D features and your OpenGL version is %s. Installing updated display drivers may resolve this issue." % ver)
else:
print(msg)
glMatrixMode(GL_MODELVIEW)
glPushMatrix()
try:
tr = i.transform()
a = np.array(tr.copyDataTo()).reshape((4,4))
glMultMatrixf(a.transpose())
self.drawItemTree(i, useItemNames=useItemNames)
def setCameraPosition(self, pos=None, distance=None, elevation=None, azimuth=None):
if distance is not None:
self.opts['distance'] = distance
if elevation is not None:
self.opts['elevation'] = elevation
if azimuth is not None:
self.opts['azimuth'] = azimuth
self.update()
def cameraPosition(self):
"""Return current position of camera based on center, dist, elevation, and azimuth"""
center = self.opts['center']
dist = self.opts['distance']
elev = self.opts['elevation'] * np.pi/180.
azim = self.opts['azimuth'] * np.pi/180.
pos = Vector(
center.x() + dist * np.cos(elev) * np.cos(azim),
center.y() + dist * np.cos(elev) * np.sin(azim),
center.z() + dist * np.sin(elev)
)
return pos
def orbit(self, azim, elev):
"""Orbits the camera around the center position. *azim* and *elev* are given in degrees."""
self.opts['azimuth'] += azim
#self.opts['elevation'] += elev
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
self.opts['elevation'] = np.clip(self.opts['elevation'] + elev, -90, 90)
self.update()
def pan(self, dx, dy, dz, relative=False):
"""
Moves the center (look-at) position while holding the camera in place.
If relative=True, then the coordinates are interpreted such that x
if in the global xy plane and points to the right side of the view, y is
in the global xy plane and orthogonal to x, and z points in the global z
direction. Distances are scaled roughly such that a value of 1.0 moves
by one pixel on screen.
"""
if not relative:
self.opts['center'] += QtGui.QVector3D(dx, dy, dz)
else:
cPos = self.cameraPosition()
cVec = self.opts['center'] - cPos
dist = cVec.length() ## distance from camera to center
xDist = dist * 2. * np.tan(0.5 * self.opts['fov'] * np.pi / 180.) ## approx. width of view at distance of center point
xScale = xDist / self.width()
zVec = QtGui.QVector3D(0,0,1)
xVec = QtGui.QVector3D.crossProduct(zVec, cVec).normalized()
yVec = QtGui.QVector3D.crossProduct(xVec, zVec).normalized()
self.opts['center'] = self.opts['center'] + xVec * xScale * dx + yVec * xScale * dy + zVec * xScale * dz
self.update()
def pixelSize(self, pos):
"""
Return the approximate size of a screen pixel at the location pos

Luke Campagnola
committed
Pos may be a Vector or an (N,3) array of locations
if isinstance(pos, np.ndarray):
cam = np.array(cam).reshape((1,)*(pos.ndim-1)+(3,))
dist = ((pos-cam)**2).sum(axis=-1)**0.5

Luke Campagnola
committed
else:
dist = (pos-cam).length()
xDist = dist * 2. * np.tan(0.5 * self.opts['fov'] * np.pi / 180.)
return xDist / self.width()
def mousePressEvent(self, ev):
self.mousePos = ev.pos()
def mouseMoveEvent(self, ev):
diff = ev.pos() - self.mousePos
self.mousePos = ev.pos()
if ev.buttons() == QtCore.Qt.LeftButton:
self.orbit(-diff.x(), diff.y())
#print self.opts['azimuth'], self.opts['elevation']
elif ev.buttons() == QtCore.Qt.MidButton:
if (ev.modifiers() & QtCore.Qt.ControlModifier):
self.pan(diff.x(), 0, diff.y(), relative=True)
else:
self.pan(diff.x(), diff.y(), 0, relative=True)
def mouseReleaseEvent(self, ev):
pass
def wheelEvent(self, ev):
if (ev.modifiers() & QtCore.Qt.ControlModifier):
self.opts['fov'] *= 0.999**ev.delta()
else:
self.opts['distance'] *= 0.999**ev.delta()
self.update()
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
def keyPressEvent(self, ev):
if ev.key() in self.noRepeatKeys:
ev.accept()
if ev.isAutoRepeat():
return
self.keysPressed[ev.key()] = 1
self.evalKeyState()
def keyReleaseEvent(self, ev):
if ev.key() in self.noRepeatKeys:
ev.accept()
if ev.isAutoRepeat():
return
try:
del self.keysPressed[ev.key()]
except:
self.keysPressed = {}
self.evalKeyState()
def evalKeyState(self):
speed = 2.0
if len(self.keysPressed) > 0:
for key in self.keysPressed:
if key == QtCore.Qt.Key_Right:
self.orbit(azim=-speed, elev=0)
elif key == QtCore.Qt.Key_Left:
self.orbit(azim=speed, elev=0)
elif key == QtCore.Qt.Key_Up:
self.orbit(azim=0, elev=-speed)
elif key == QtCore.Qt.Key_Down:
self.orbit(azim=0, elev=speed)
elif key == QtCore.Qt.Key_PageUp:
pass
elif key == QtCore.Qt.Key_PageDown:
pass
self.keyTimer.start(16)
else:
self.keyTimer.stop()
def checkOpenGLVersion(self, msg):
## Only to be called from within exception handler.
ver = glGetString(GL_VERSION).split()[0]
if int(ver.split('.')[0]) < 2:
import pyqtgraph.debug
pyqtgraph.debug.printExc()
raise Exception(msg + " The original exception is printed above; however, pyqtgraph requires OpenGL version 2.0 or greater for many of its 3D features and your OpenGL version is %s. Installing updated display drivers may resolve this issue." % ver)
else:
raise
def readQImage(self):
"""
Read the current buffer pixels out as a QImage.
"""
w = self.width()
h = self.height()
self.repaint()
pixels = np.empty((h, w, 4), dtype=np.ubyte)
pixels[:] = 128
pixels[...,0] = 50
pixels[...,3] = 255
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels)
# swap B,R channels for Qt
tmp = pixels[...,0].copy()
pixels[...,0] = pixels[...,2]
pixels[...,2] = tmp
pixels = pixels[::-1] # flip vertical
img = fn.makeQImage(pixels, transpose=False)
return img
def renderToArray(self, size, format=GL_BGRA, type=GL_UNSIGNED_BYTE, textureSize=1024, padding=256):
fb = glfbo.glGenFramebuffers(1)
glfbo.glBindFramebuffer(glfbo.GL_FRAMEBUFFER, fb )
glEnable(GL_TEXTURE_2D)
tex = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, tex)
data = np.zeros((texwidth,texwidth,4), dtype=np.ubyte)
## Test texture dimensions first
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, texwidth, texwidth, 0, GL_RGBA, GL_UNSIGNED_BYTE, None)
if glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH) == 0:
raise Exception("OpenGL failed to create 2D texture (%dx%d); too large for this hardware." % shape[:2])
## create teture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texwidth, texwidth, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.transpose((1,0,2)))
self.opts['viewport'] = (0, 0, w, h) # viewport is the complete image; this ensures that paintGL(region=...)
# is interpreted correctly.
p2 = 2 * padding
for x in range(-padding, w-padding, texwidth-p2):
for y in range(-padding, h-padding, texwidth-p2):
x2 = min(x+texwidth, w+padding)
y2 = min(y+texwidth, h+padding)
w2 = x2-x
h2 = y2-y
## render to texture
glfbo.glFramebufferTexture2D(glfbo.GL_FRAMEBUFFER, glfbo.GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0)
self.paintGL(region=(x, h-y-h2, w2, h2), viewport=(0, 0, w2, h2)) # only render sub-region
## read texture back to array
data = glGetTexImage(GL_TEXTURE_2D, 0, format, type)
data = np.fromstring(data, dtype=np.ubyte).reshape(texwidth,texwidth,4).transpose(1,0,2)[:, ::-1]
output[x+padding:x2-padding, y+padding:y2-padding] = data[padding:w2-padding, -(h2-padding):-padding]
glfbo.glBindFramebuffer(glfbo.GL_FRAMEBUFFER, 0)
glBindTexture(GL_TEXTURE_2D, 0)
if tex is not None:
glDeleteTextures([tex])
if fb is not None:
glfbo.glDeleteFramebuffers([fb])