This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git.
Pull mirroring updated .
- Nov 03, 2023
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rhenck authored
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- Jul 24, 2023
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rhenck authored
In Player-context the constructors are to fail, when the given properties are not exactly as expected. Therefoore they are validated. When this validation fails, an environment variable is checked to determine if the element should be created anyway with defaults. This switch is off in player-context. But the Editor is not so strict and can create elements with incomplete parameters. There is also a new VersionManager which checks given unit definitions for version-validity. Upon failing this check Player and Editor show error messages. The Editor accepts a certain unit definition version, but shows a warning. The Editor checks units for invalid references after loading. If any are found, they are removed and an info-panel is shown.
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- Jul 05, 2023
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rhenck authored
- Model constructors (elements, unit, page, section) now have a dedicated parameter, which makes sure all properties are set and valid. This way the player can instantiate models without having to interpret the values. Any interpretation is done only by the editor, which now is solely responsible for creating defaults/blueprints for new elements. Models can no longer be created by incomplete paramaters. - Also refactor Stylings to have sub groups for common styles
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- Jun 30, 2023
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rhenck authored
- Remove dynamicPositioning from PositionProperties. This is not knowledge that the element needs to know. In the few places it was used, it was fixed or solved by asking the containing section about which positioning is active. - Fix and improve cloze child sizing. All can now have dynamic width and height. - Fix empty lines in ClozeDocument rendering - Editor SelectionService now knows if a cloze child is selected. This way the PropertiesPanel can show valid dimension inputs regardless of the underlying section.
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- Jun 15, 2023
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rhenck authored
Also restructure files containing interfaces.
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- Nov 21, 2022
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jojohoch authored
- If this property is set, the input of more characters than specified in maxLength is prevented - It also prevents the insertion of text.
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- Nov 04, 2022
- Nov 01, 2022
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jojohoch authored
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- Oct 17, 2022
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rhenck authored
The unit tests errored out because of circular dependencies via the Elementfactory class. Therefore: - No longer creates styling/position/player-Properties. This is done in the Element parent class. - Move element creation from Section to the ElementFactory class instead.
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- Oct 12, 2022
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jojohoch authored
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- Sep 15, 2022
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rhenck authored
- remove ID handling from model classes. This is now done by the editor itself (mainly unit service). - Rename and move IDManager to editor as IDService
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- Aug 29, 2022
- Aug 10, 2022
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rhenck authored
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- Aug 09, 2022
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rhenck authored
Initialize to null, to be able to differentiate in the props panel. Also improve props panel layout by always showing all fields and disabling them if needed instead of hiding them. Fix translation.
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- Jun 14, 2022
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jojohoch authored
- Implement hasSchemerData in UIElement - Fix nullable field for some elements
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- Jun 03, 2022
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rhenck authored
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- Jun 02, 2022
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jojohoch authored
- problem with nullish values
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- Jun 01, 2022
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rhenck authored
- Elements initialize their fields explicitly and not with Object.assign, since Object.assign also assigns (and therefore overwrites) parent fields. - IDService is no longer an Angular service but a basic singleton. This allows to use it in classes. - The IDManager can be optionally passed to unit and element constructors. When present the elements check and fix their given ID when created. This way elements can be created without depending on the external IDManager but also with the dependency. - ElementFactory is no longer used to create elements. Those are now either created directly via 'new' or via the Section, which knows the different element types.
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- May 31, 2022
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jojohoch authored
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- May 17, 2022
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rhenck authored
This way elements can handle their logic themselves without having to rely on outside utility classes. Also restructure files in common in a more logical way.
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