This project is mirrored from https://*****@github.com/iqb-berlin/verona-modules-aspect.git.
Pull mirroring updated .
- May 23, 2024
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rhenck authored
The elements z-index is no longer ignored. Isolation helps for having negative z-indices. Those elements no longer are hidden behind parent elements. The helper grid need to have a large negative z-index to not interfere.
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- Jun 15, 2023
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rhenck authored
Also restructure files containing interfaces.
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- May 25, 2023
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rhenck authored
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- May 24, 2023
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rhenck authored
Measure holds the value and a unit for CSS properties.
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- May 22, 2023
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jojohoch authored
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- Aug 01, 2022
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rhenck authored
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- May 17, 2022
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rhenck authored
This way elements can handle their logic themselves without having to rely on outside utility classes. Also restructure files in common in a more logical way.
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- May 05, 2022
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rhenck authored
Components with bigger scope are put to the component root, canvas, props panle and new-element-panel.
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- Apr 14, 2022
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jojohoch authored
Change import paths of CommonModule files in editor and player
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- Mar 25, 2022
- Mar 23, 2022
- Mar 14, 2022
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rhenck authored
gridColumnStart: number; gridColumnEnd: number; gridRowStart: number; gridRowEnd: number; becomes gridColumn: number; gridColumnRange: number; gridRow: number; gridRowRange: number;
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- Mar 11, 2022
- Mar 04, 2022
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rhenck authored
Now named just position.
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- Mar 02, 2022
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rhenck authored
- Units and element are now built via the factory. This ensures only the wanted properties are present. All others are discarded. - Since the sanatizer is supposed to check the unit defintion version it is used by player and editor and therefore put in common. This in turn makes it necessary to put the JSON resolver settings in the root-TSConfig file. - Renamed a couple of properties to have clearer names.
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- Feb 17, 2022
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rhenck authored
This removes all the classes and goes back to simple interfaces for unit, pages etc and all elements. This makes creating them easier and cleaner. Things like specific needs when setting element properties and most importantly compatibility handling is done by a special service module, that knows all the elements and how to repair old their potentially outdated definitions.
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- Feb 09, 2022
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rhenck authored
Ignore grid sizes when dynamic mode is active. This has the added benefit of adding some actual dynamicality to the grid in the editor.
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rhenck authored
This is done according to the Angular best practices and minimizes namespace collisions when using other packages which might use the same selectors. Technically the selectors are not even becessary since we use an Angular component factory to create element components but it is still useful for the DOM element naming, for debugging purposes for example.
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- Dec 10, 2021
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rhenck authored
The dropListList generation is now done when things are changed via the section menu and no longer on element update via unit service. Also remove some interfaces to avoid circular imports. The interfaces are so small and insignificant that their form might as well be specified at usage point.
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- Dec 07, 2021
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rhenck authored
This allows to select elements without clicking them on the canvas, as elements may be obstructed or not visible for some reason. The selection logic is a bit complicated because usually only the overlay components are usd for selection which are also the place to apply any highlighting on. Here we have to find the component element reference from the section. Therefore the double looping 'getElementComponent' method. Also when an elements is selected it briefly gets z-index 100 so it is moved to the front and visible and manipulatable.
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- Nov 29, 2021
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rhenck authored
Broke during the refactoring of the element models. Now correctly uses the positionProps field. Also improve variable naming.
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- Nov 26, 2021
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rhenck authored
The problem being solved is that compound-sub-elements must not have all the properties other elements have. For exampe positioning info. Sub-Elements are positioned inline. To avoid having similar class inheritance structures for positioned and inline elements, we use interface. Positioning is done via interface and is therefore optional. Those optional properties are kept in an object in a variable. This allows to hide specifics from element classes and removes the need to initialize all the fields in every class using the interface. The elements mostly care about their own specific properties anyway. The same technique is used for font and surface elements. Here we also don't want to initialize all the styles in every class. Changing values of element properties works like before. Just set the property as if it would be a direkt prop of the element. The element itself puts the value in the currect sub-object (positioningProps, fontProps etc). For reading the values there is a similar method, but it is not used anywhere by now. Since the properties panel operates on the raw values anyway (refer CombinedProperties) and for element components this would mean calling a function in the template, which caused change detection to run the function very often and is therefore bad practice. Additional notes and refactorings: - Restructure all files in common. UIElements in the same folder etc. - Move all interfaces to the UIElement file. This avoids circular imports, which would be needed to allow PositionedElement to extend UIElement. - Interface initializers also handle reading values in the old form. - Add PositionedElement for use in canvas overlays. This is a UIElement with guaranteed postionProps. - Don't export all Material packages from common, only the ones used in player and editor. The rest is only used in common and does not need to be exported.
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- Nov 20, 2021
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- Nov 19, 2021
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rhenck authored
Need to bubble the event further up to where there is a section reference.
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- Nov 11, 2021
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rhenck authored
This structure moves closer to the structure template the team decided on. Components and services are kept in dedicated folders instead of following the logical code structure. This is still not the case here as the unit-view component is still nested, but it's closer.
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- Oct 28, 2021
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rhenck authored
Some things had to be tweaked in regards to positioning and sizing of elements. The drag preview is now done with a separate div, which only shows while dragging and has the temporary dimensions of the element. When dropped it sets the grid values if the dropzone as before.
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- Oct 25, 2021
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rhenck authored
Use proper types and remove unused vars.
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- Oct 22, 2021
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rhenck authored
Less intrusive colors and border style.
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- Oct 18, 2021
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rhenck authored
The main components are right at top level and the directories below mimic the data structure (unit->page->section). The toolbar is only used in dev mode and does not belong directly to the unit view. The TextEditor is a complex component and deserves it's own directory even though it is used within the unit-view. Might be refactored to its own module later.
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- Oct 15, 2021
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rhenck authored
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- Oct 13, 2021
- Sep 26, 2021
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rhenck authored
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rhenck authored
Can now be repositioned and moved between sections properly.
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rhenck authored
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rhenck authored
- The selection service only needs to handle element selection. For pages and sections having the index is enough. - Those indeces are simple fields instead of observables. This also simplifies the components which don't have to get the value out of the observables. - Therefore the selection service does no longer need to have a direct reference to the unit service and it's unit. - Selection logic is not done by the section components themselves but by the parent canvas component. - The unit service can now manipulate pages and section by index in addition to passing the necessary objects directly.
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